Searched refs:CreateNewEnemyGroupDepartingFromSector (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Strategic_AI.cc | 534 GROUP& g = *CreateNewEnemyGroupDepartingFromSector(pg.ubSectorID[1], 0, n_troops, 0); in InitStrategicAI() 763 …pGroup = CreateNewEnemyGroupDepartingFromSector( ubSectorID, 0, (UINT8)iReinforcementsApproved, 0 … in HandlePlayerGroupNoticedByGarrison() 942 …pGroup = CreateNewEnemyGroupDepartingFromSector( ubGarrisonSectorID, 0, (UINT8)(ubAvailableTroops … in HandleEmptySectorNoticedByGarrison() 1800 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, (UINT8)iReinforcementsApproved, 0 ); in SendReinforcementsForGarrison() 1943 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, (UINT8)iReinforcementsApproved, 0 ); in SendReinforcementsForPatrol() 2826 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, ubNumSoldiers, 0 ); in ExecuteStrategicAIAction() 2850 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, ubNumSoldiers, 0 ); in ExecuteStrategicAIAction() 2902 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, 0, ubNumSoldiers ); in ExecuteStrategicAIAction() 3045 …pNewGroup = CreateNewEnemyGroupDepartingFromSector( (UINT8)SECTOR( pGroup->ubSectorX, pGroup->ubSe… in RequestHighPriorityGarrisonReinforcements() 3116 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, ubSoldiersRequested, 0 ); in RequestHighPriorityGarrisonReinforcements() [all …]
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H A D | Strategic_Movement.h | 191 GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroop…
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H A D | Strategic_Movement.cc | 488 GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroop… in CreateNewEnemyGroupDepartingFromSector() function
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