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Searched refs:CreateNewEnemyGroupDepartingFromSector (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_AI.cc534 GROUP& g = *CreateNewEnemyGroupDepartingFromSector(pg.ubSectorID[1], 0, n_troops, 0); in InitStrategicAI()
763 …pGroup = CreateNewEnemyGroupDepartingFromSector( ubSectorID, 0, (UINT8)iReinforcementsApproved, 0 … in HandlePlayerGroupNoticedByGarrison()
942 …pGroup = CreateNewEnemyGroupDepartingFromSector( ubGarrisonSectorID, 0, (UINT8)(ubAvailableTroops … in HandleEmptySectorNoticedByGarrison()
1800 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, (UINT8)iReinforcementsApproved, 0 ); in SendReinforcementsForGarrison()
1943 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, (UINT8)iReinforcementsApproved, 0 ); in SendReinforcementsForPatrol()
2826 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, ubNumSoldiers, 0 ); in ExecuteStrategicAIAction()
2850 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, ubNumSoldiers, 0 ); in ExecuteStrategicAIAction()
2902 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, 0, ubNumSoldiers ); in ExecuteStrategicAIAction()
3045 …pNewGroup = CreateNewEnemyGroupDepartingFromSector( (UINT8)SECTOR( pGroup->ubSectorX, pGroup->ubSe… in RequestHighPriorityGarrisonReinforcements()
3116 pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, ubSoldiersRequested, 0 ); in RequestHighPriorityGarrisonReinforcements()
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H A DStrategic_Movement.h191 GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroop…
H A DStrategic_Movement.cc488 GROUP* CreateNewEnemyGroupDepartingFromSector( UINT32 uiSector, UINT8 ubNumAdmins, UINT8 ubNumTroop… in CreateNewEnemyGroupDepartingFromSector() function