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Searched refs:CreatePlayerSprite (Results 1 – 5 of 5) sorted by relevance

/dports/games/xblast/xblast-2.10.4/
H A Dmi_player.c160 CreatePlayerSprite (id, (x + (CELL_W - w) / 2) * BASE_X, (y - 1) * BASE_Y, SpriteStopDown, in MenuCreatePlayer()
196 CreatePlayerSprite (id, (x + (CELL_W - w) / 2) * BASE_X, (y - 1) * BASE_Y, SpriteStopDown, in MenuCreateConfigPlayer()
H A Dsprite.h127 extern Sprite *CreatePlayerSprite (int p, int x, int y, unsigned a, int m);
H A Dintro.c391 sprite[i] = CreatePlayerSprite (i, x, PIXH / 2 - BLOCK_HEIGHT, SpriteStopDown, SPM_MAPPED); in InitPlayerSprites()
787 CreatePlayerSprite (ptr->team, ptr->xPos, ptr->yPos, ptr->data[ptr->phase], SPM_MAPPED); in ShowAudience()
808 CreatePlayerSprite (ptr->team, ptr->xPos, ptr->yPos, ptr->data[ptr->phase], SPM_MAPPED); in ShowLaOla()
H A Dsprite.c128 CreatePlayerSprite (int player, int x, int y, unsigned anime, int mode) in CreatePlayerSprite() function
H A Dplayer.c750 ps->sprite = CreatePlayerSprite (ps->id, 0, 0, 0, SPM_UNMAPPED); in InitPlayerStat()