Searched refs:CreatePlayerSprite (Results 1 – 5 of 5) sorted by relevance
/dports/games/xblast/xblast-2.10.4/ |
H A D | mi_player.c | 160 CreatePlayerSprite (id, (x + (CELL_W - w) / 2) * BASE_X, (y - 1) * BASE_Y, SpriteStopDown, in MenuCreatePlayer() 196 CreatePlayerSprite (id, (x + (CELL_W - w) / 2) * BASE_X, (y - 1) * BASE_Y, SpriteStopDown, in MenuCreateConfigPlayer()
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H A D | sprite.h | 127 extern Sprite *CreatePlayerSprite (int p, int x, int y, unsigned a, int m);
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H A D | intro.c | 391 sprite[i] = CreatePlayerSprite (i, x, PIXH / 2 - BLOCK_HEIGHT, SpriteStopDown, SPM_MAPPED); in InitPlayerSprites() 787 CreatePlayerSprite (ptr->team, ptr->xPos, ptr->yPos, ptr->data[ptr->phase], SPM_MAPPED); in ShowAudience() 808 CreatePlayerSprite (ptr->team, ptr->xPos, ptr->yPos, ptr->data[ptr->phase], SPM_MAPPED); in ShowLaOla()
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H A D | sprite.c | 128 CreatePlayerSprite (int player, int x, int y, unsigned anime, int mode) in CreatePlayerSprite() function
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H A D | player.c | 750 ps->sprite = CreatePlayerSprite (ps->id, 0, 0, 0, SPM_UNMAPPED); in InitPlayerStat()
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