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Searched refs:CreateScanLines (Results 1 – 5 of 5) sorted by relevance

/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/peopsxgl/
H A Ddraw.h53 void CreateScanLines(void);
H A Ddraw.c509 void CreateScanLines(void) in CreateScanLines() function
693 CreateScanLines(); // setup scanline stuff (if wanted) in GLinitialize()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/macosx/plugins/PeopsXgl/macsrc/
H A DPluginWindowController.m27 #include "draw.h" // for CreateScanLines()
207 CreateScanLines();
/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/gpu-gles/
H A DgpuDraw.c237 void CreateScanLines(void) in CreateScanLines() function
524 CreateScanLines(); // setup scanline stuff (if wanted) in GLinitialize()
/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/gpu-gles/
H A DgpuDraw.c237 void CreateScanLines(void) in CreateScanLines() function
524 CreateScanLines(); // setup scanline stuff (if wanted) in GLinitialize()