Searched refs:CrosshairX (Results 1 – 9 of 9) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | border.cpp | 71 int CrosshairX, CrosshairY; variable 116 CrosshairX = x / (xdim/320.0); in SetCrosshair() 120 CrosshairX <<= 16; in SetCrosshair()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | border.c | 71 int CrosshairX, CrosshairY; variable 116 CrosshairX = x / (xdim/320.0); in SetCrosshair() 120 CrosshairX <<= 16; in SetCrosshair()
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H A D | draw.c | 1828 extern int CrosshairX, CrosshairY; in DrawCrosshair() 1903 rotatesprite(CrosshairX, CrosshairY, (1 << 16), 0, in DrawCrosshair()
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/ |
H A D | uTouch.pas | 584 convertToFingerCoord(x, y, CrosshairX, CrosshairY);
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H A D | uGearsRender.pas | 324 12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0, 593 … CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle));
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H A D | uVariables.pas | 196 CrosshairX : LongInt;
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/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/ |
H A D | uTouch.pas | 584 convertToFingerCoord(x, y, CrosshairX, CrosshairY);
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H A D | uGearsRender.pas | 324 12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0, 593 … CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, hogLR, Gear^.Angle));
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H A D | uVariables.pas | 196 CrosshairX : LongInt;
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