Searched refs:CrowdAgentState (Results 1 – 11 of 11) sorted by relevance
118 URHO3D_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int in URHO3D_EVENT()129 URHO3D_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int in URHO3D_EVENT()140 URHO3D_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int in URHO3D_EVENT()151 URHO3D_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int in URHO3D_EVENT()
49 enum CrowdAgentState enum138 CrowdAgentState GetAgentState() const;234 CrowdAgentState previousAgentState_;
491 CrowdAgentState CrowdAgent::GetAgentState() const in GetAgentState()494 return agent ? (CrowdAgentState)agent->state : CA_STATE_INVALID; in GetAgentState()559 CrowdAgentState newAgentState = GetAgentState(); in OnCrowdUpdate()
21 enum CrowdAgentState66 CrowdAgentState GetAgentState() const;96 tolua_readonly tolua_property__get_set CrowdAgentState agentState;
67 enum CrowdAgentState enum
65 enum CrowdAgentState enum
591 CrowdAgentState agentState = (CrowdAgentState)eventData[P_CROWD_AGENT_STATE].GetInt(); in HandleCrowdAgentFailure()
535 int state = eventData["CrowdAgentState"].GetInt();
358 - %CrowdAgentState : int366 - %CrowdAgentState : int374 - %CrowdAgentState : int382 - %CrowdAgentState : int5936 - CrowdAgentState agentState // readonly16008 ### CrowdAgentState
1717 - CrowdAgentState GetAgentState() const1749 - CrowdAgentState agentState (readonly)8121 ### CrowdAgentState
3562 CrowdAgentState agentState;15428 enum CrowdAgentState enum