Searched refs:CurrLightPos (Results 1 – 4 of 4) sorted by relevance
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_adv_light.cpp | 288 float Dist = DotProduct(CurrLightPos, bsp->normal) - bsp->dist; in BuildLightVis() 446 d = DotProduct(CurrLightPos, region->floor->secplane->normal) - in RenderShadowSubRegion() 560 float Dist = DotProduct(CurrLightPos, bsp->normal) - bsp->dist; in RenderShadowBSPNode() 653 dist = DotProduct(CurrLightPos, line->normal) - line->dist; in RenderLightLine() 720 dist = DotProduct(CurrLightPos, plane.normal) - plane.dist; in RenderLightSecSurface() 910 CurrLightPos = Pos; in RenderLightShadows() 915 LightClip.ClearClipNodes(CurrLightPos, Level); in RenderLightShadows() 936 LightClip.ClearClipNodes(CurrLightPos, Level); in RenderLightShadows() 938 Drawer->BeginModelsShadowsPass(CurrLightPos, CurrLightRadius); in RenderLightShadows() 942 Drawer->BeginLightPass(CurrLightPos, CurrLightRadius, Colour); in RenderLightShadows() [all …]
|
H A D | r_adv_things.cpp | 303 TVec Delta = Ent->Origin - CurrLightPos; in IsTouchedByLight()
|
H A D | r_local.h | 362 TVec CurrLightPos; variable
|
H A D | r_model.cpp | 1171 IsViewModel, InterpFrac, Interpolate, CurrLightPos, CurrLightRadius, in DrawAliasModel() 1220 InterpFrac, Interpolate, CurrLightPos, CurrLightRadius, Pass); in DrawAliasModel()
|