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Searched refs:CurrentAlert2 (Results 1 – 6 of 6) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/menu/
H A Dmenu_workshop.cpp64 float CurrentAlert2 = 1.0f; variable
232 CurrentAlert2 = 1.0f; in WorkshopCreate()
321 CurrentAlert2 += 0.4f*TimeDelta; in WorkshopMenu()
322 if (CurrentAlert2 > 1.0f) CurrentAlert2 = 0.3f; in WorkshopMenu()
H A Dmenu_workshop_shipyard.cpp49 extern float CurrentAlert2;
H A Dmenu_workshop_weaponry.cpp55 extern float CurrentAlert2;
H A Dmenu_workshop_workshop.cpp48 extern float CurrentAlert2;
/dports/games/astromenace/astromenace-1.4.1/src/game/
H A Dgame.cpp137 extern float CurrentAlert2;
301 CurrentAlert2 = 1.0f; in InitGame()
462 CurrentAlert2 -= TimeDelta; in DrawGame()
463 if (CurrentAlert2 < 0.1f) in DrawGame()
464 CurrentAlert2 = 1.0f; in DrawGame()
807 …GetPreloadedTextureAsset(vw_GetText("lang/en/game/pause.tga")), true, CurrentAlert2*GameContentTra… in DrawGame()
H A Dgame_player_ship.cpp99 extern float CurrentAlert2;