Searched refs:CurrentAlert2 (Results 1 – 6 of 6) sorted by relevance
64 float CurrentAlert2 = 1.0f; variable232 CurrentAlert2 = 1.0f; in WorkshopCreate()321 CurrentAlert2 += 0.4f*TimeDelta; in WorkshopMenu()322 if (CurrentAlert2 > 1.0f) CurrentAlert2 = 0.3f; in WorkshopMenu()
49 extern float CurrentAlert2;
55 extern float CurrentAlert2;
48 extern float CurrentAlert2;
137 extern float CurrentAlert2;301 CurrentAlert2 = 1.0f; in InitGame()462 CurrentAlert2 -= TimeDelta; in DrawGame()463 if (CurrentAlert2 < 0.1f) in DrawGame()464 CurrentAlert2 = 1.0f; in DrawGame()807 …GetPreloadedTextureAsset(vw_GetText("lang/en/game/pause.tga")), true, CurrentAlert2*GameContentTra… in DrawGame()
99 extern float CurrentAlert2;