Searched refs:CurrentDetail1 (Results 1 – 12 of 12) sorted by relevance
405 if (Unity.CurrentDetail1) in UnityAddMsgIfSpecified()408 UnityPrint(Unity.CurrentDetail1); in UnityAddMsgIfSpecified()1291 if (Unity.CurrentDetail1) in UnityFail()1294 UnityPrint(Unity.CurrentDetail1); in UnityFail()
390 const char* CurrentDetail1; member424 #define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }425 #define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = 0; }426 #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = d2; }
388 const char* CurrentDetail1; member422 #define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }423 #define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = 0; }424 #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = d2; }
406 if (Unity.CurrentDetail1) in UnityAddMsgIfSpecified()409 UnityPrint(Unity.CurrentDetail1); in UnityAddMsgIfSpecified()1292 if (Unity.CurrentDetail1) in UnityFail()1295 UnityPrint(Unity.CurrentDetail1); in UnityFail()
432 const char* CurrentDetail1; member470 #define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }471 #define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; }472 #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2); }
390 const char* CurrentDetail1; member424 #define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }425 #define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; }426 #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2); }
574 if (Unity.CurrentDetail1) in UnityAddMsgIfSpecified()577 UnityPrint(Unity.CurrentDetail1); in UnityAddMsgIfSpecified()1773 if (Unity.CurrentDetail1) in UnityFail()1776 UnityPrint(Unity.CurrentDetail1); in UnityFail()
461 const char* CurrentDetail1; member505 #define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }506 #define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; }507 #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2); }