Searched refs:CurrentLight (Results 1 – 21 of 21) sorted by relevance
82 this->CurrentLight = nullptr; in vtkVRMLImporter()326 if (this->CurrentLight) in ImportEnd()328 this->CurrentLight->Delete(); in ImportEnd()329 this->CurrentLight = nullptr; in ImportEnd()469 if (this->CurrentLight) in enterNode()471 this->CurrentLight->Delete(); in enterNode()473 this->CurrentLight = vtkLight::New(); in enterNode()474 this->Renderer->AddLight(this->CurrentLight); in enterNode()1097 this->CurrentLight->SetColor( in exitField()1204 this->CurrentLight->SetIntensity(this->Parser->yylval.sffloat); in exitField()[all …]
154 vtkLight* CurrentLight; variable
82 this->CurrentLight = NULL; in vtkVRMLImporter()326 if (this->CurrentLight) in ImportEnd()328 this->CurrentLight->Delete(); in ImportEnd()329 this->CurrentLight = NULL; in ImportEnd()469 if (this->CurrentLight) in enterNode()471 this->CurrentLight->Delete(); in enterNode()473 this->CurrentLight = vtkLight::New(); in enterNode()474 this->Renderer->AddLight(this->CurrentLight); in enterNode()1097 this->CurrentLight->SetColor( in exitField()1198 this->CurrentLight->SetIntensity(this->Parser->yylval.sffloat); in exitField()[all …]
157 vtkLight* CurrentLight; variable
87 this->CurrentLight = nullptr; in vtkVRMLImporter()328 if (this->CurrentLight) in ImportEnd()330 this->CurrentLight->Delete(); in ImportEnd()331 this->CurrentLight = nullptr; in ImportEnd()468 if (this->CurrentLight) in enterNode()470 this->CurrentLight->Delete(); in enterNode()472 this->CurrentLight = vtkLight::New(); in enterNode()473 this->Renderer->AddLight(this->CurrentLight); in enterNode()881 this->CurrentLight->SetIntensity(this->Parser->yylval.sffloat); in exitField()1184 this->CurrentLight->SetIntensity(this->Parser->yylval.sffloat); in exitField()[all …]
159 vtkLight* CurrentLight; variable
210 global CurrentCamera CurrentLight212 eval $CurrentLight SetPosition [$CurrentCamera GetPosition]213 eval $CurrentLight SetFocalPoint [$CurrentCamera GetFocalPoint]219 global CurrentCamera CurrentLight 256 $lights InitTraversal; set CurrentLight [$lights GetNextItem]271 global CurrentCamera CurrentLight
438 CurrentLight 0
463 CurrentLight 0
471 CurrentLight 0
465 CurrentLight 0
1618 CurrentLight 0