Searched refs:CurrentNumberOfTranslucentPolygons (Results 1 – 1 of 1) sorted by relevance
177 int CurrentNumberOfTranslucentPolygons; variable5594 CurrentNumberOfTranslucentPolygons=0; in ClearTranslucentPolyList()5602 RENDERVERTEX *vertexPtr = TranslucentPolygons[CurrentNumberOfTranslucentPolygons].Vertices; in AddToTranslucentPolyList()5604 TranslucentPolygons[CurrentNumberOfTranslucentPolygons].NumberOfVertices = i; in AddToTranslucentPolyList()5613 TranslucentPolygons[CurrentNumberOfTranslucentPolygons].MaxZ = maxZ; in AddToTranslucentPolyList()5614 TranslucentPolygonHeaders[CurrentNumberOfTranslucentPolygons] = *inputPolyPtr; in AddToTranslucentPolyList()5617 CurrentNumberOfTranslucentPolygons++; in AddToTranslucentPolyList()5618 LOCALASSERT(CurrentNumberOfTranslucentPolygons<MAX_NO_OF_TRANSLUCENT_POLYGONS); in AddToTranslucentPolyList()5623 int i = CurrentNumberOfTranslucentPolygons; in OutputTranslucentPolyList()5626 int k = CurrentNumberOfTranslucentPolygons; in OutputTranslucentPolyList()