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Searched refs:CurrentNumberOfTranslucentPolygons (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dkshape.c177 int CurrentNumberOfTranslucentPolygons; variable
5594 CurrentNumberOfTranslucentPolygons=0; in ClearTranslucentPolyList()
5602 RENDERVERTEX *vertexPtr = TranslucentPolygons[CurrentNumberOfTranslucentPolygons].Vertices; in AddToTranslucentPolyList()
5604 TranslucentPolygons[CurrentNumberOfTranslucentPolygons].NumberOfVertices = i; in AddToTranslucentPolyList()
5613 TranslucentPolygons[CurrentNumberOfTranslucentPolygons].MaxZ = maxZ; in AddToTranslucentPolyList()
5614 TranslucentPolygonHeaders[CurrentNumberOfTranslucentPolygons] = *inputPolyPtr; in AddToTranslucentPolyList()
5617 CurrentNumberOfTranslucentPolygons++; in AddToTranslucentPolyList()
5618 LOCALASSERT(CurrentNumberOfTranslucentPolygons<MAX_NO_OF_TRANSLUCENT_POLYGONS); in AddToTranslucentPolyList()
5623 int i = CurrentNumberOfTranslucentPolygons; in OutputTranslucentPolyList()
5626 int k = CurrentNumberOfTranslucentPolygons; in OutputTranslucentPolyList()