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Searched refs:CurrentRotationMatTmp2 (Results 1 – 1 of 1) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/object3d/
H A Dobject3d.cpp163 float CurrentRotationMatTmp2[9]; in SetChunkRotation() local
164 vw_Matrix33CreateRotate(CurrentRotationMatTmp2, NewRotation); in SetChunkRotation()
177 vw_Matrix33CalcPoint(HitBB[ChunkNum].Location, CurrentRotationMatTmp2); in SetChunkRotation()
183 vw_Matrix33CalcPoint(HitBB[ChunkNum].Box[j], CurrentRotationMatTmp2); in SetChunkRotation()