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Searched refs:CurrentShakeAmplitudeForPosition (Results 1 – 7 of 7) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsound.h217 …virtual float CurrentShakeAmplitudeForPosition( const int time, const idVec3 &listenerPosition )…
H A Dsnd_local.h521 virtual float CurrentShakeAmplitudeForPosition( const int time, const idVec3 &listererPosition );
H A Dsnd_world.cpp455 float idSoundWorldLocal::CurrentShakeAmplitudeForPosition( const int time, const idVec3 &listererPo… in CurrentShakeAmplitudeForPosition() function in idSoundWorldLocal
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DPlayerView.cpp382 …float shakeVolume = gameSoundWorld->CurrentShakeAmplitudeForPosition( gameLocal.time, player->firs… in CalculateShake()
H A DMisc.cpp2608 …float shakeVolume = gameSoundWorld->CurrentShakeAmplitudeForPosition( gameLocal.time, gameLocal.Ge… in Think()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DPlayerView.cpp413 …float shakeVolume = gameSoundWorld->CurrentShakeAmplitudeForPosition( gameLocal.slow.time, player-… in CalculateShake()
H A DMisc.cpp2674 …float shakeVolume = gameSoundWorld->CurrentShakeAmplitudeForPosition( gameLocal.time, gameLocal.Ge… in Think()