Searched refs:CurrentShakeAmplitudeForPosition (Results 1 – 7 of 7) sorted by relevance
217 …virtual float CurrentShakeAmplitudeForPosition( const int time, const idVec3 &listenerPosition )…
521 virtual float CurrentShakeAmplitudeForPosition( const int time, const idVec3 &listererPosition );
455 float idSoundWorldLocal::CurrentShakeAmplitudeForPosition( const int time, const idVec3 &listererPo… in CurrentShakeAmplitudeForPosition() function in idSoundWorldLocal
382 …float shakeVolume = gameSoundWorld->CurrentShakeAmplitudeForPosition( gameLocal.time, player->firs… in CalculateShake()
2608 …float shakeVolume = gameSoundWorld->CurrentShakeAmplitudeForPosition( gameLocal.time, gameLocal.Ge… in Think()
413 …float shakeVolume = gameSoundWorld->CurrentShakeAmplitudeForPosition( gameLocal.slow.time, player-… in CalculateShake()
2674 …float shakeVolume = gameSoundWorld->CurrentShakeAmplitudeForPosition( gameLocal.time, gameLocal.Ge… in Think()