/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Car/Windscreen/ |
H A D | Wiper.cs | 27 public WiperSpeed CurrentSpeed; field in TrainManager.Car.WindscreenWiper 43 CurrentSpeed = WiperSpeed.Off; in WindscreenWiper() 54 if (CurrentSpeed < WiperSpeed.Fast) in ChangeSpeed() 56 CurrentSpeed++; in ChangeSpeed() 60 if (CurrentSpeed > WiperSpeed.Off) in ChangeSpeed() 62 CurrentSpeed--; in ChangeSpeed() 74 if (CurrentSpeed == WiperSpeed.Off) in Update() 112 if (CurrentSpeed > 0) in Update() 114 if (HoldPosition == WiperPosition.Right && CurrentSpeed != WiperSpeed.Fast) in Update() 149 if (CurrentSpeed > 0) in Update() [all …]
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/OldCode/ |
H A D | TrainManager.cs | 57 if (Trains[i].Cars[k].CurrentSpeed < Trains[j].Cars[0].CurrentSpeed) in UpdateTrains() 59 double v = Trains[j].Cars[0].CurrentSpeed - Trains[i].Cars[k].CurrentSpeed; in UpdateTrains() 63 Trains[i].Cars[k].CurrentSpeed = s; in UpdateTrains() 64 Trains[j].Cars[0].CurrentSpeed = s; in UpdateTrains() 108 Trains[i].Cars[h].CurrentSpeed = in UpdateTrains() 137 Trains[j].Cars[h].CurrentSpeed = in UpdateTrains() 147 if (Trains[i].Cars[0].CurrentSpeed > Trains[j].Cars[k].CurrentSpeed) in UpdateTrains() 154 Trains[i].Cars[0].CurrentSpeed = s; in UpdateTrains() 155 Trains[j].Cars[k].CurrentSpeed = s; in UpdateTrains() 198 Trains[i].Cars[h].CurrentSpeed = in UpdateTrains() [all …]
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Train/ |
H A D | BrakeSystem.cs | 77 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.LocoBrake, out D… in UpdateBrakeSystem() 88 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.LocoBrake, out D… in UpdateBrakeSystem() 92 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.Brake, out Decel… in UpdateBrakeSystem() 104 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.Brake, out Decel… in UpdateBrakeSystem() 112 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.Brake, out Decel… in UpdateBrakeSystem() 124 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.Brake, out Decel… in UpdateBrakeSystem() 150 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.Brake, out Decel… in UpdateBrakeSystem() 162 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.LocoBrake, out D… in UpdateBrakeSystem() 166 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.Brake, out Decel… in UpdateBrakeSystem() 175 …Cars[CarIndex].CarBrake.Update(TimeElapsed, Cars[DriverCar].CurrentSpeed, Handles.Brake, out Decel… in UpdateBrakeSystem() [all …]
|
H A D | TrainBase.cs | 294 if (CurrentSpeed > CurrentRouteLimit) in Update() 353 else if (CurrentSpeed > CurrentSectionLimit) in Update() 403 double spd = Math.Abs(CurrentSpeed); in Update() 486 if (Handles.EmergencyBrake.Driver & CurrentSpeed > -0.03 & CurrentSpeed < 0.03) in UpdatePhysicsAndControls() 516 Cars[i].CurrentSpeed = 0.0; in UpdateSpeeds() 723 CurrentSpeed = 0.0; in UpdateSpeeds() 729 Cars[i].CurrentSpeed = NewSpeeds[i]; in UpdateSpeeds() 730 CurrentSpeed += NewSpeeds[i]; in UpdateSpeeds() 735 CurrentSpeed *= invcarlen; in UpdateSpeeds() 835 else if (CurrentSpeed > CurrentSectionLimit) in SectionChange() [all …]
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/TrackFollowingObject/AI/ |
H A D | TrackFollowingObject.AI.cs | 94 double oldSpeed = Train.CurrentSpeed; in Trigger() 95 Train.CurrentSpeed = DeltaPosition / TimeElapsed; in Trigger() 96 …Train.Specs.CurrentAverageAcceleration = (int)NewDirection * (Train.CurrentSpeed - oldSpeed) / Tim… in Trigger() 100 Train.CurrentSpeed = 0.0; in Trigger() 115 Car.CurrentSpeed = Train.CurrentSpeed; in Trigger() 116 Car.Specs.PerceivedSpeed = Train.CurrentSpeed; in Trigger()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/SafetySystems/ |
H A D | StationAdjustAlarm.cs | 28 if (baseTrain.CurrentSpeed > -0.277777777777778 & baseTrain.CurrentSpeed < 0.277777777777778) in Update()
|
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/ |
H A D | ActorViewer.cpp | 81 float CurrentSpeed; member 392 m.CurrentSpeed = speed; in SetActor() 402 m.CurrentSpeed = speed; in SetActor() 407 m.CurrentSpeed = 0.f; in SetActor() 417 m.CurrentSpeed = 0.f; in SetActor() 542 if (m.WalkEnabled && m.CurrentSpeed) in Update() 549 z -= m.CurrentSpeed*simFrameLength; in Update()
|
/dports/lang/fpc-source/fpc-3.2.2/packages/ptc/examples/ |
H A D | land.pp | 283 angle, deltaAngle, deltaSpeed, CurrentSpeed, scale, delta: Double; 305 CurrentSpeed := deltaSpeed * 10; 349 PTCKEY_UP: CurrentSpeed := CurrentSpeed + deltaSpeed * delta * scale; 351 PTCKEY_DOWN: CurrentSpeed := CurrentSpeed - deltaSpeed * delta * scale; 358 CurrentSpeed := 0; 370 Inc(x0, Trunc(CurrentSpeed * CosT[index]) div 256); 371 Inc(y0, Trunc(CurrentSpeed * SinT[index]) div 256);
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Car/ |
H A D | CarBase.cs | 361 double speed = Math.Abs(CurrentSpeed); in UpdateRunSounds() 369 if (CurrentSpeed == 0.0) in UpdateRunSounds() 999 double sr = Math.Abs(CurrentSpeed); in UpdateTopplingCantAndSpring() 1230 double v = Math.Abs(CurrentSpeed); in UpdateSpeed() 1404 if (CurrentSpeed >= -0.01 & CurrentSpeed <= 0.01) in UpdateSpeed() 1483 target = CurrentSpeed; in UpdateSpeed() 1508 int d = Math.Sign(CurrentSpeed); in UpdateSpeed() 1522 if (Math.Abs(CurrentSpeed) > c) in UpdateSpeed() 1524 Speed = CurrentSpeed - d * c; in UpdateSpeed() 1535 if (Math.Abs(CurrentSpeed) > c) in UpdateSpeed() [all …]
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Game/Score/ |
H A D | Score.cs | 76 if (Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) < 0.1) in Update() 92 OpenedDoorsCounter += (Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) + 0.25) * TimeElapsed; in Update() 109 double a = Math.Abs(TrainManager.PlayerTrain.CurrentSpeed) - 0.277777777777778; in Update() 320 …nStopState.Pending & (TrainManager.PlayerTrain.CurrentSpeed < -1.5 | TrainManager.PlayerTrain.Curr… in Update()
|
/dports/sysutils/edk2/edk2-platforms-89f6170d/Silicon/Hisilicon/Drivers/Smbios/ProcessorSubClassDxe/ |
H A D | ProcessorSubClass.c | 478 UINT16 CurrentSpeed; in AddSmbiosProcessorTypeTable() local 503 CurrentSpeed = GetCpuFrequency(ProcessorNumber); in AddSmbiosProcessorTypeTable() 542 CurrentSpeed = 0; in AddSmbiosProcessorTypeTable() 599 Type4Record->CurrentSpeed = CurrentSpeed; in AddSmbiosProcessorTypeTable()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Game/AI/ |
H A D | AI.SimpleHuman.cs | 89 double spd = Train.CurrentSpeed; in PerformDefault() 207 …CurrentRoute.Stations[Train.Station].OpenRightDoors) & Math.Abs(Train.CurrentSpeed) < 0.25 & Train… in PerformDefault() 270 …CurrentRoute.Stations[Train.Station].OpenRightDoors) & Math.Abs(Train.CurrentSpeed) < 0.25 & Train… in PerformDefault() 290 …CurrentRoute.Stations[Train.Station].OpenRightDoors) & Math.Abs(Train.CurrentSpeed) < 0.25 & Train… in PerformDefault() 299 …e.Stations[Train.Station].Stops[stopIndex].ForwardTolerance && Math.Abs(Train.CurrentSpeed) < 0.25) in PerformDefault() 390 …tionAtServiceMaximumPressure(Train.Handles.Brake.Actual, Train.Cars[Train.DriverCar].CurrentSpeed); in PerformDefault() 826 …if (Train.Handles.Power.Driver == 0 && Train.CurrentSpeed > powerend && Train.Specs.CurrentAverage… in PerformDefault() 835 if (Train.CurrentSpeed < powerend) in PerformDefault() 959 if(Train.Cars[Train.DriverCar].Windscreen.Wipers.CurrentSpeed != WiperSpeed.Off) in PerformDefault() 966 switch (Train.Cars[Train.DriverCar].Windscreen.Wipers.CurrentSpeed) in PerformDefault() [all …]
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/ObjectViewer/Trains/ |
H A D | NearestTrainStatus.cs | 53 car.CurrentSpeed = Speed / 3.6; in Apply() 112 car.CurrentSpeed = 0.0; in Initialize()
|
/dports/sysutils/uefi-edk2-bhyve/edk2-edk2-stable202102/ArmPkg/Universal/Smbios/ProcessorSubClassDxe/ |
H A D | ProcessorSubClass.c | 626 MiscProcessorData.CurrentSpeed = 0; in AddSmbiosProcessorTypeTable() 660 Type4Record->CurrentSpeed = MiscProcessorData.CurrentSpeed; in AddSmbiosProcessorTypeTable() 673 Type4Record->CurrentSpeed = GetCpuFrequency (ProcessorIndex); in AddSmbiosProcessorTypeTable()
|
/dports/sysutils/edk2/edk2-edk2-stable202102/ArmPkg/Universal/Smbios/ProcessorSubClassDxe/ |
H A D | ProcessorSubClass.c | 626 MiscProcessorData.CurrentSpeed = 0; in AddSmbiosProcessorTypeTable() 660 Type4Record->CurrentSpeed = MiscProcessorData.CurrentSpeed; in AddSmbiosProcessorTypeTable() 673 Type4Record->CurrentSpeed = GetCpuFrequency (ProcessorIndex); in AddSmbiosProcessorTypeTable()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Game/ |
H A D | MessageManager.TextualMessages.cs | 49 double spd = Math.Abs(TrainManager.PlayerTrain.CurrentSpeed); in Update() 79 double spd = Math.Abs(TrainManager.PlayerTrain.CurrentSpeed); in Update()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/SafetySystems/Plugin/AI/ |
H A D | PluginAI.UKDt.cs | 90 overCurrentSpeed = Plugin.Train.CurrentSpeed; in Perform() 104 if (Plugin.Train.CurrentSpeed < overCurrentSpeed + 10) in Perform()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/Audio/ |
H A D | Sounds.Update.cs | 30 …listenerVelocity = car.CurrentSpeed * Vector3.Normalize(diff) + Program.Renderer.Camera.AlignmentS… in UpdateLinearModel() 106 velocity = Car.CurrentSpeed * direction; in UpdateLinearModel() 270 listenerVelocity = car.CurrentSpeed * Vector3.Forward; in UpdateInverseModel() 272 listenerVelocity = car.CurrentSpeed * Vector3.Normalize(diff); in UpdateInverseModel() 505 velocity = Car.CurrentSpeed * direction; in UpdateInverseModel()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Train/ |
H A D | AbstractCar.cs | 28 public double CurrentSpeed; field in OpenBveApi.Trains.AbstractCar
|
H A D | AbstractTrain.cs | 33 public double CurrentSpeed; field in OpenBveApi.Trains.AbstractTrain
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/System/ |
H A D | Scripting.cs | 82 return Train.Cars[0].CurrentSpeed; in speed() 84 return Train.Cars[CarIndex].CurrentSpeed; in speed() 131 (double) Math.Sign(Train.Cars[j].CurrentSpeed); in accelerationMotor() 156 (double) Math.Sign(Train.Cars[CarIndex].CurrentSpeed); in accelerationMotor()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Audio/ |
H A D | Sounds.Update.cs | 31 …listenerVelocity = car.CurrentSpeed * Vector3.Normalize(diff) + Program.Renderer.Camera.AlignmentS… in UpdateLinearModel() 108 velocity = Car.CurrentSpeed * direction; in UpdateLinearModel() 280 listenerVelocity = car.CurrentSpeed * Vector3.Forward; in UpdateInverseModel() 282 listenerVelocity = car.CurrentSpeed * Vector3.Normalize(diff); in UpdateInverseModel() 521 velocity = Car.CurrentSpeed * direction; in UpdateInverseModel()
|
/dports/sysutils/uefi-edk2-bhyve/edk2-edk2-stable202102/ArmPkg/Include/Library/ |
H A D | OemMiscLib.h | 33 UINT16 CurrentSpeed; ///< Current clock speed in MHz member
|
/dports/sysutils/edk2/edk2-edk2-stable202102/ArmPkg/Include/Library/ |
H A D | OemMiscLib.h | 33 UINT16 CurrentSpeed; ///< Current clock speed in MHz
|
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/message/fusion/ |
H A D | mptfc.c | 691 new_speed = pp0dest->CurrentSpeed; in mptfc_display_port_link_speed() 792 pp0dest->CurrentSpeed = le32_to_cpu(pp0dest->CurrentSpeed); in mptfc_GetFcPortPage0() 1017 if (pp0->CurrentSpeed == MPI_FCPORTPAGE0_CURRENT_SPEED_1GBIT) in mptfc_init_host_attr() 1019 else if (pp0->CurrentSpeed == MPI_FCPORTPAGE0_CURRENT_SPEED_2GBIT) in mptfc_init_host_attr() 1021 else if (pp0->CurrentSpeed == MPI_FCPORTPAGE0_CURRENT_SPEED_4GBIT) in mptfc_init_host_attr() 1023 else if (pp0->CurrentSpeed == MPI_FCPORTPAGE0_CURRENT_SPEED_10GBIT) in mptfc_init_host_attr()
|