Searched refs:CurrentVisionMode (Results 1 – 11 of 11) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | vision.c | 32 enum VISION_MODE_ID CurrentVisionMode; variable 116 CurrentVisionMode = VISION_MODE_NORMAL; in SetupVision() 151 CurrentGameStats_VisionMode(CurrentVisionMode); in HandlePredOVision() 163 if (CurrentVisionMode==VISION_MODE_NORMAL) in HandlePredOVision() 200 switch (CurrentVisionMode) in ChangePredatorVisionMode() 204 CurrentVisionMode=VISION_MODE_PRED_THERMAL; in ChangePredatorVisionMode() 209 CurrentVisionMode=VISION_MODE_PRED_SEEALIENS; in ChangePredatorVisionMode() 219 CurrentVisionMode=VISION_MODE_NORMAL; in ChangePredatorVisionMode() 269 CurrentVisionMode = VISION_MODE_NORMAL; in HandleMarineOVision() 318 CurrentVisionMode = VISION_MODE_NORMAL; in HandleAlienOVision() [all …]
|
H A D | vision.h | 77 extern enum VISION_MODE_ID CurrentVisionMode;
|
H A D | d3d_render.cpp | 2590 MUL_FIXED(intensity,decalDescPtr->RedScale[CurrentVisionMode]), in D3D_Decal_Output() 2591 MUL_FIXED(intensity,decalDescPtr->GreenScale[CurrentVisionMode]), in D3D_Decal_Output() 2592 MUL_FIXED(intensity,decalDescPtr->BlueScale[CurrentVisionMode]), in D3D_Decal_Output() 2600 decalDescPtr->RedScale[CurrentVisionMode], in D3D_Decal_Output() 2601 decalDescPtr->GreenScale[CurrentVisionMode], in D3D_Decal_Output() 2602 decalDescPtr->BlueScale[CurrentVisionMode], in D3D_Decal_Output() 2749 MUL_FIXED(intensity,particleDescPtr->RedScale[CurrentVisionMode]), in D3D_Particle_Output() 2751 MUL_FIXED(intensity,particleDescPtr->BlueScale[CurrentVisionMode]), in D3D_Particle_Output() 3808 switch (CurrentVisionMode) in D3D_DrawWaterPatch() 5941 switch (CurrentVisionMode) in D3D_DrawFMVOnWater() [all …]
|
H A D | kzsort.c | 520 if (CurrentVisionMode == VISION_MODE_PRED_SEEALIENS && objectPtr->ObStrategyBlock) in KRenderItems()
|
/dports/games/avp/avp-20170505/src/avp/ |
H A D | particle.c | 2017 switch (CurrentVisionMode) in HandleParticleSystem() 2124 switch (CurrentVisionMode) in HandleParticleSystem() 2148 switch (CurrentVisionMode) in HandleParticleSystem() 2191 switch (CurrentVisionMode) in HandleParticleSystem() 2398 switch (CurrentVisionMode) in HandleParticleSystem() 2429 switch (CurrentVisionMode) in HandleParticleSystem() 2464 switch (CurrentVisionMode) in HandleParticleSystem() 2495 switch (CurrentVisionMode) in HandleParticleSystem() 3396 switch (CurrentVisionMode) in DoFlareCorona() 4991 switch (CurrentVisionMode) in DrawXenoborgMainLaserbeam() [all …]
|
H A D | avpview.c | 166 …if ((CurrentVisionMode == VISION_MODE_IMAGEINTENSIFIER) && (lptr->LightFlags & LFlag_PreLitSource)) in LightSourcesInRangeOfObject() 191 if (CurrentVisionMode == VISION_MODE_IMAGEINTENSIFIER) in LightSourcesInRangeOfObject() 238 if (CurrentVisionMode == VISION_MODE_IMAGEINTENSIFIER) in LightSourcesInRangeOfObject()
|
H A D | player.c | 1933 enum VISION_MODE_ID CurrentVisionMode; member 2025 block->CurrentVisionMode = CurrentVisionMode; in SaveStrategy_Player() 2130 CurrentVisionMode = block->CurrentVisionMode; in LoadStrategy_Player()
|
H A D | targeting.c | 799 switch (CurrentVisionMode) in SmartTarget_TargetFilter()
|
H A D | hud.c | 360 if (CurrentVisionMode==VISION_MODE_NORMAL) DoMotionTracker(); in MaintainHUD()
|
/dports/games/avp/avp-20170505/src/ |
H A D | opengl.c | 1428 r = MUL_FIXED(intensity,decalDescPtr->RedScale[CurrentVisionMode]); in D3D_Decal_Output() 1429 g = MUL_FIXED(intensity,decalDescPtr->GreenScale[CurrentVisionMode]); in D3D_Decal_Output() 1430 b = MUL_FIXED(intensity,decalDescPtr->BlueScale[CurrentVisionMode]); in D3D_Decal_Output() 1433 r = decalDescPtr->RedScale[CurrentVisionMode]; in D3D_Decal_Output() 1434 g = decalDescPtr->GreenScale[CurrentVisionMode]; in D3D_Decal_Output() 1435 b = decalDescPtr->BlueScale[CurrentVisionMode]; in D3D_Decal_Output() 1521 r = MUL_FIXED(intensity,particleDescPtr->RedScale[CurrentVisionMode]); in D3D_Particle_Output() 1522 g = MUL_FIXED(intensity,particleDescPtr->GreenScale[CurrentVisionMode]); in D3D_Particle_Output() 1523 b = MUL_FIXED(intensity,particleDescPtr->BlueScale[CurrentVisionMode]); in D3D_Particle_Output() 4236 switch (CurrentVisionMode) in D3D_DrawWaterPatch() [all …]
|
H A D | kshape.c | 288 switch (CurrentVisionMode) in ChooseLightingModel() 340 switch(CurrentVisionMode) in ShapePipeline() 1395 switch (CurrentVisionMode) in GouraudTexturedPolygon_Construct() 1566 switch (CurrentVisionMode) in GouraudTexturedPolygon_Construct() 3978 if (CurrentVisionMode == VISION_MODE_NORMAL && AvP.PlayerType==I_Alien) in AddShape() 3990 if (CurrentVisionMode == VISION_MODE_PRED_THERMAL) in AddShape() 5931 switch (CurrentVisionMode) in RenderSky() 6956 switch (CurrentVisionMode) in RenderExplosionSurface()
|