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Searched refs:CurrentVisionMode (Results 1 – 11 of 11) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dvision.c32 enum VISION_MODE_ID CurrentVisionMode; variable
116 CurrentVisionMode = VISION_MODE_NORMAL; in SetupVision()
151 CurrentGameStats_VisionMode(CurrentVisionMode); in HandlePredOVision()
163 if (CurrentVisionMode==VISION_MODE_NORMAL) in HandlePredOVision()
200 switch (CurrentVisionMode) in ChangePredatorVisionMode()
204 CurrentVisionMode=VISION_MODE_PRED_THERMAL; in ChangePredatorVisionMode()
209 CurrentVisionMode=VISION_MODE_PRED_SEEALIENS; in ChangePredatorVisionMode()
219 CurrentVisionMode=VISION_MODE_NORMAL; in ChangePredatorVisionMode()
269 CurrentVisionMode = VISION_MODE_NORMAL; in HandleMarineOVision()
318 CurrentVisionMode = VISION_MODE_NORMAL; in HandleAlienOVision()
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H A Dvision.h77 extern enum VISION_MODE_ID CurrentVisionMode;
H A Dd3d_render.cpp2590 MUL_FIXED(intensity,decalDescPtr->RedScale[CurrentVisionMode]), in D3D_Decal_Output()
2591 MUL_FIXED(intensity,decalDescPtr->GreenScale[CurrentVisionMode]), in D3D_Decal_Output()
2592 MUL_FIXED(intensity,decalDescPtr->BlueScale[CurrentVisionMode]), in D3D_Decal_Output()
2600 decalDescPtr->RedScale[CurrentVisionMode], in D3D_Decal_Output()
2601 decalDescPtr->GreenScale[CurrentVisionMode], in D3D_Decal_Output()
2602 decalDescPtr->BlueScale[CurrentVisionMode], in D3D_Decal_Output()
2749 MUL_FIXED(intensity,particleDescPtr->RedScale[CurrentVisionMode]), in D3D_Particle_Output()
2751 MUL_FIXED(intensity,particleDescPtr->BlueScale[CurrentVisionMode]), in D3D_Particle_Output()
3808 switch (CurrentVisionMode) in D3D_DrawWaterPatch()
5941 switch (CurrentVisionMode) in D3D_DrawFMVOnWater()
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H A Dkzsort.c520 if (CurrentVisionMode == VISION_MODE_PRED_SEEALIENS && objectPtr->ObStrategyBlock) in KRenderItems()
/dports/games/avp/avp-20170505/src/avp/
H A Dparticle.c2017 switch (CurrentVisionMode) in HandleParticleSystem()
2124 switch (CurrentVisionMode) in HandleParticleSystem()
2148 switch (CurrentVisionMode) in HandleParticleSystem()
2191 switch (CurrentVisionMode) in HandleParticleSystem()
2398 switch (CurrentVisionMode) in HandleParticleSystem()
2429 switch (CurrentVisionMode) in HandleParticleSystem()
2464 switch (CurrentVisionMode) in HandleParticleSystem()
2495 switch (CurrentVisionMode) in HandleParticleSystem()
3396 switch (CurrentVisionMode) in DoFlareCorona()
4991 switch (CurrentVisionMode) in DrawXenoborgMainLaserbeam()
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H A Davpview.c166 …if ((CurrentVisionMode == VISION_MODE_IMAGEINTENSIFIER) && (lptr->LightFlags & LFlag_PreLitSource)) in LightSourcesInRangeOfObject()
191 if (CurrentVisionMode == VISION_MODE_IMAGEINTENSIFIER) in LightSourcesInRangeOfObject()
238 if (CurrentVisionMode == VISION_MODE_IMAGEINTENSIFIER) in LightSourcesInRangeOfObject()
H A Dplayer.c1933 enum VISION_MODE_ID CurrentVisionMode; member
2025 block->CurrentVisionMode = CurrentVisionMode; in SaveStrategy_Player()
2130 CurrentVisionMode = block->CurrentVisionMode; in LoadStrategy_Player()
H A Dtargeting.c799 switch (CurrentVisionMode) in SmartTarget_TargetFilter()
H A Dhud.c360 if (CurrentVisionMode==VISION_MODE_NORMAL) DoMotionTracker(); in MaintainHUD()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c1428 r = MUL_FIXED(intensity,decalDescPtr->RedScale[CurrentVisionMode]); in D3D_Decal_Output()
1429 g = MUL_FIXED(intensity,decalDescPtr->GreenScale[CurrentVisionMode]); in D3D_Decal_Output()
1430 b = MUL_FIXED(intensity,decalDescPtr->BlueScale[CurrentVisionMode]); in D3D_Decal_Output()
1433 r = decalDescPtr->RedScale[CurrentVisionMode]; in D3D_Decal_Output()
1434 g = decalDescPtr->GreenScale[CurrentVisionMode]; in D3D_Decal_Output()
1435 b = decalDescPtr->BlueScale[CurrentVisionMode]; in D3D_Decal_Output()
1521 r = MUL_FIXED(intensity,particleDescPtr->RedScale[CurrentVisionMode]); in D3D_Particle_Output()
1522 g = MUL_FIXED(intensity,particleDescPtr->GreenScale[CurrentVisionMode]); in D3D_Particle_Output()
1523 b = MUL_FIXED(intensity,particleDescPtr->BlueScale[CurrentVisionMode]); in D3D_Particle_Output()
4236 switch (CurrentVisionMode) in D3D_DrawWaterPatch()
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H A Dkshape.c288 switch (CurrentVisionMode) in ChooseLightingModel()
340 switch(CurrentVisionMode) in ShapePipeline()
1395 switch (CurrentVisionMode) in GouraudTexturedPolygon_Construct()
1566 switch (CurrentVisionMode) in GouraudTexturedPolygon_Construct()
3978 if (CurrentVisionMode == VISION_MODE_NORMAL && AvP.PlayerType==I_Alien) in AddShape()
3990 if (CurrentVisionMode == VISION_MODE_PRED_THERMAL) in AddShape()
5931 switch (CurrentVisionMode) in RenderSky()
6956 switch (CurrentVisionMode) in RenderExplosionSurface()