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Searched refs:CursorFlash (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/player/
H A DC4Player.cpp254 if (CursorFlash>0) CursorFlash--; in Execute()
1110 pComp->Value(mkNamingAdapt(CursorFlash, "CursorFlash", 0)); in CompileFunc()
1228 CursorFlash=30; in DefaultRuntimeData()
1361 if (fSelectArrow) CursorFlash=30; in SetCursor()
H A DC4Player.h131 int32_t CursorFlash; variable
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.cpp1551 && (pPlr->CursorFlash && pPlr->Cursor); // ..and if the player wants to show their cursor. in DrawCrewOverheadText()