Searched refs:CursorFlash (Results 1 – 3 of 3) sorted by relevance
254 if (CursorFlash>0) CursorFlash--; in Execute()1110 pComp->Value(mkNamingAdapt(CursorFlash, "CursorFlash", 0)); in CompileFunc()1228 CursorFlash=30; in DefaultRuntimeData()1361 if (fSelectArrow) CursorFlash=30; in SetCursor()
131 int32_t CursorFlash; variable
1551 && (pPlr->CursorFlash && pPlr->Cursor); // ..and if the player wants to show their cursor. in DrawCrewOverheadText()