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Searched refs:CustomMix_LoadWAV (Results 1 – 1 of 1) sorted by relevance

/dports/games/flobopuyo/flobopuyo-0.20/
H A Daudio.c32 static Sound *CustomMix_LoadWAV(char *path, char *fileName, int volume) in CustomMix_LoadWAV() function
69 sound_pop = CustomMix_LoadWAV (dataFolder, "pop.wav", 30); in audio_init()
70 sound_bam1 = CustomMix_LoadWAV (dataFolder, "bam1.wav", 12); in audio_init()
71 sound_fff = CustomMix_LoadWAV (dataFolder, "fff.wav", 48); in audio_init()
72 sound_slide = CustomMix_LoadWAV (dataFolder, "slide.wav", 128); in audio_init()
85 sound_splash[1] = CustomMix_LoadWAV (dataFolder, "splash2.wav",72); in audio_init()
86 sound_splash[2] = CustomMix_LoadWAV (dataFolder, "splash3.wav",72); in audio_init()
87 sound_splash[3] = CustomMix_LoadWAV (dataFolder, "splash4.wav",72); in audio_init()
88 sound_splash[4] = CustomMix_LoadWAV (dataFolder, "splash5.wav",72); in audio_init()
93 sound_bim[0] = CustomMix_LoadWAV (dataFolder, "bim1.wav",72); in audio_init()
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