Searched refs:Cx_BLPF (Results 1 – 3 of 3) sorted by relevance
61 Cx_BLPF = 1 << 12, // Ball - Playfield collision enumerator
767 mask &= ~(Cx_P0BL | Cx_P1BL | Cx_M0BL | Cx_M1BL | Cx_BLPF); in toggleCollision()769 mask &= ~(Cx_P0PF | Cx_P1PF | Cx_M0PF | Cx_M1PF | Cx_BLPF); in toggleCollision()1318 value = (value & 0x7F) | ((collision & Cx_BLPF) ? 0x80 : 0x00); in peek()
82 CollisionMask[i] |= Cx_BLPF; in buildCollisionMaskTable()