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Searched refs:D2D1_FIGURE_BEGIN_FORCE_DWORD (Results 1 – 5 of 5) sorted by relevance

/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct2D/Common/
H A Dmod.rs89 pub const D2D1_FIGURE_BEGIN_FORCE_DWORD: D2D1_FIGURE_BEGIN = 4294967295u32; const
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd2d1.h522 D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff enumerator
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd2d1.h179 D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff enumerator
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd2d1.h179 D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff enumerator
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct2D/
H A Dmod.rs4204 pub const D2D1_FIGURE_BEGIN_FORCE_DWORD: D2D1_FIGURE_BEGIN = D2D1_FIGURE_BEGIN(4294967295u32);