/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d2derr.h | 38 #define D2DERR_TOO_MANY_SHADER_ELEMENTS 0x8899000D macro
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H A D | winerror.h | 3536 #define D2DERR_TOO_MANY_SHADER_ELEMENTS _HRESULT_TYPEDEF_(0x8899000D) macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d2derr.h | 38 #define D2DERR_TOO_MANY_SHADER_ELEMENTS 0x8899000D macro
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H A D | winerror.h | 3536 #define D2DERR_TOO_MANY_SHADER_ELEMENTS _HRESULT_TYPEDEF_(0x8899000D) macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d2derr.h | 134 #define D2DERR_TOO_MANY_SHADER_ELEMENTS MAKE_D2DHR_ERR(0x00D) macro
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/dports/devel/apitrace/apitrace-9.0/compat/ |
H A D | winsdk_compat.h | 2995 #ifndef D2DERR_TOO_MANY_SHADER_ELEMENTS 2996 #define D2DERR_TOO_MANY_SHADER_ELEMENTS 0x8899000DL macro
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | dxerr.cpp | 3340 CHK_ERRA(D2DERR_TOO_MANY_SHADER_ELEMENTS) in DXGetErrorStringW() 6724 CHK_ERRA(D2DERR_TOO_MANY_SHADER_ELEMENTS) in DXGetErrorStringA() 7193 … CHK_ERR(D2DERR_TOO_MANY_SHADER_ELEMENTS, "Shader construction failed because it was too complex.") in DXGetErrorDescriptionW() 7716 … CHK_ERR(D2DERR_TOO_MANY_SHADER_ELEMENTS, "Shader construction failed because it was too complex.") in DXGetErrorDescriptionA()
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/dports/devel/apitrace/apitrace-9.0/thirdparty/dxerr/ |
H A D | dxerr.cpp | 3389 CHK_ERRA(D2DERR_TOO_MANY_SHADER_ELEMENTS) in DXGetErrorStringA() 3878 … CHK_ERR(D2DERR_TOO_MANY_SHADER_ELEMENTS, "Shader construction failed because it was too complex.") in DXGetErrorDescriptionA()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D9/src/ |
H A D | OgreDxErr.cpp | 3402 CHK_ERRA(D2DERR_TOO_MANY_SHADER_ELEMENTS) in DXGetErrorStringW() 3871 … CHK_ERR(D2DERR_TOO_MANY_SHADER_ELEMENTS, "Shader construction failed because it was too complex.") in DXGetErrorDescriptionW()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | dxerr.cpp | 3337 CHK_ERRA(D2DERR_TOO_MANY_SHADER_ELEMENTS) in DXGetErrorStringW() 3806 … CHK_ERR(D2DERR_TOO_MANY_SHADER_ELEMENTS, "Shader construction failed because it was too complex.") in DXGetErrorDescriptionW()
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/platform/win32/ |
H A D | dxerr.cpp | 3336 CHK_ERRA(D2DERR_TOO_MANY_SHADER_ELEMENTS) in DXGetErrorStringW() 3807 … CHK_ERR(D2DERR_TOO_MANY_SHADER_ELEMENTS, "Shader construction failed because it was too complex.") in DXGetErrorDescriptionW()
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/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/devel/stylua/StyLua-0.11.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/multimedia/librav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/devel/sentry-cli/sentry-cli-1.71.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/multimedia/rav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/net-im/zkgroup/zkgroup-0.7.4/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/multimedia/termplay/termplay-2.0.6/cargo-crates/winapi-0.3.8/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/misc/broot/broot-1.7.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/devel/cargo-c/cargo-c-0.9.6+cargo-0.58/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/devel/cargo-generate/cargo-generate-0.9.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/devel/sccache/sccache-0.2.15/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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/dports/devel/rust-cbindgen/cbindgen-0.20.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5701 pub const D2DERR_TOO_MANY_SHADER_ELEMENTS: HRESULT = 0x8899000D; const
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