Searched refs:D3D10_BIND_FLAG (Results 1 – 6 of 6) sorted by relevance
286 D3D10_BIND_FLAG = Flags(UINT, [ variable312 (D3D10_BIND_FLAG, "BindFlags"),331 (D3D10_BIND_FLAG, "BindFlags"),344 (D3D10_BIND_FLAG, "BindFlags"),356 (D3D10_BIND_FLAG, "BindFlags"),
82 pub type D3D10_BIND_FLAG = i32; typedef83 pub const D3D10_BIND_VERTEX_BUFFER: D3D10_BIND_FLAG = 1i32;84 pub const D3D10_BIND_INDEX_BUFFER: D3D10_BIND_FLAG = 2i32;85 pub const D3D10_BIND_CONSTANT_BUFFER: D3D10_BIND_FLAG = 4i32;86 pub const D3D10_BIND_SHADER_RESOURCE: D3D10_BIND_FLAG = 8i32;87 pub const D3D10_BIND_STREAM_OUTPUT: D3D10_BIND_FLAG = 16i32;88 pub const D3D10_BIND_RENDER_TARGET: D3D10_BIND_FLAG = 32i32;89 pub const D3D10_BIND_DEPTH_STENCIL: D3D10_BIND_FLAG = 64i32;
529 pub struct D3D10_BIND_FLAG(pub i32); struct530 pub const D3D10_BIND_VERTEX_BUFFER: D3D10_BIND_FLAG = D3D10_BIND_FLAG(1i32);531 pub const D3D10_BIND_INDEX_BUFFER: D3D10_BIND_FLAG = D3D10_BIND_FLAG(2i32);532 pub const D3D10_BIND_CONSTANT_BUFFER: D3D10_BIND_FLAG = D3D10_BIND_FLAG(4i32);533 pub const D3D10_BIND_SHADER_RESOURCE: D3D10_BIND_FLAG = D3D10_BIND_FLAG(8i32);534 pub const D3D10_BIND_STREAM_OUTPUT: D3D10_BIND_FLAG = D3D10_BIND_FLAG(16i32);535 pub const D3D10_BIND_RENDER_TARGET: D3D10_BIND_FLAG = D3D10_BIND_FLAG(32i32);536 pub const D3D10_BIND_DEPTH_STENCIL: D3D10_BIND_FLAG = D3D10_BIND_FLAG(64i32);537 impl ::std::convert::From<i32> for D3D10_BIND_FLAG { implementation542 unsafe impl ::windows::runtime::Abi for D3D10_BIND_FLAG { implementation
712 enum D3D10_BIND_FLAG enum721 } D3D10_BIND_FLAG; typedef
860 typedef enum D3D10_BIND_FLAG { enum868 } D3D10_BIND_FLAG; typedef