Searched refs:D3D10_COMPARISON_ALWAYS (Results 1 – 10 of 10) sorted by relevance
294 desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateFontsTexture()430 desc.DepthFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateDeviceObjects()433 desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateDeviceObjects()
299 desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateFontsTexture()435 desc.DepthFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateDeviceObjects()438 desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateDeviceObjects()
348 desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateFontsTexture()496 desc.DepthFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateDeviceObjects()499 desc.FrontFace.StencilFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateDeviceObjects()
401 od.StencilFunc = D3D10_COMPARISON_ALWAYS; in Init()408 dsd.DepthFunc = D3D10_COMPARISON_ALWAYS; in Init()
299 pub const D3D10_COMPARISON_ALWAYS: D3D10_COMPARISON_FUNC = 8i32; const
924 D3D10_COMPARISON_ALWAYS = 8 enumerator
722 D3D10_COMPARISON_ALWAYS = 8 enumerator
949 pub const D3D10_COMPARISON_ALWAYS: D3D10_COMPARISON_FUNC = D3D10_COMPARISON_FUNC(8i32); const