/dports/devel/apitrace/apitrace-9.0/compat/ |
H A D | winsdk_compat.h | 2935 #ifndef D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 2936 #define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 0x88790001L macro
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | dxerr.cpp | 3284 CHK_ERRA(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS) in DXGetErrorStringW() 6668 CHK_ERRA(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS) in DXGetErrorStringA() 7137 … CHK_ERR(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS, "There are too many unique state objects.") in DXGetErrorDescriptionW() 7660 … CHK_ERR(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS, "There are too many unique state objects.") in DXGetErrorDescriptionA()
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/dports/devel/apitrace/apitrace-9.0/thirdparty/dxerr/ |
H A D | dxerr.cpp | 3327 CHK_ERRA(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS) in DXGetErrorStringA() 3816 … CHK_ERR(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS, "There are too many unique state objects.") in DXGetErrorDescriptionA()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/Direct3D9/src/ |
H A D | OgreDxErr.cpp | 3346 CHK_ERRA(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS) in DXGetErrorStringW() 3815 … CHK_ERR(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS, "There are too many unique state objects.") in DXGetErrorDescriptionW()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | dxerr.cpp | 3281 CHK_ERRA(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS) in DXGetErrorStringW() 3750 … CHK_ERR(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS, "There are too many unique state objects.") in DXGetErrorDescriptionW()
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/platform/win32/ |
H A D | dxerr.cpp | 3280 CHK_ERRA(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS) in DXGetErrorStringW() 3751 … CHK_ERR(D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS, "There are too many unique state objects.") in DXGetErrorDescriptionW()
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | winerror.h | 3513 #define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS _HRESULT_TYPEDEF_(0x88790001) macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | winerror.h | 3513 #define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS _HRESULT_TYPEDEF_(0x88790001) macro
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/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/devel/stylua/StyLua-0.11.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/multimedia/librav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/devel/sentry-cli/sentry-cli-1.71.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/multimedia/rav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/net-im/zkgroup/zkgroup-0.7.4/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/multimedia/termplay/termplay-2.0.6/cargo-crates/winapi-0.3.8/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/misc/broot/broot-1.7.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/devel/cargo-c/cargo-c-0.9.6+cargo-0.58/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/devel/cargo-generate/cargo-generate-0.9.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/devel/sccache/sccache-0.2.15/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/devel/rust-cbindgen/cbindgen-0.20.0/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/net/gemserv/gemserv-v0.4.5/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/devel/rust-bindgen/bindgen-0.59.2/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/winapi-0.3.9/src/shared/ |
H A D | winerror.rs | 5682 pub const D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: HRESULT = 0x88790001; const
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