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Searched refs:D3D10_QUERY_OCCLUSION (Results 1 – 5 of 5) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d10.h3963 D3D10_QUERY_OCCLUSION = ( D3D10_QUERY_EVENT + 1 ) , enumerator
3964 D3D10_QUERY_TIMESTAMP = ( D3D10_QUERY_OCCLUSION + 1 ) ,
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D10/
H A Dmod.rs1375 pub const D3D10_QUERY_OCCLUSION: D3D10_QUERY = 1i32; const
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d10.h1189 D3D10_QUERY_OCCLUSION = 1, enumerator
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d10.h1189 D3D10_QUERY_OCCLUSION = 1, enumerator
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D10/
H A Dmod.rs2613 pub const D3D10_QUERY_OCCLUSION: D3D10_QUERY = D3D10_QUERY(1i32); const