Searched refs:D3D10_TEX2D_SRV (Results 1 – 9 of 9) sorted by relevance
/dports/devel/apitrace/apitrace-9.0/specs/ |
H A D | d3d10.py | 510 D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [ variable 548 ("D3D10_SRV_DIMENSION_TEXTURE2D", D3D10_TEX2D_SRV, "Texture2D"), 1059 ("D3D10_1_SRV_DIMENSION_TEXTURE2D", D3D10_TEX2D_SRV, "Texture2D"),
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D10/ |
H A D | mod.rs | 1922 pub Texture2D: D3D10_TEX2D_SRV, 1958 pub Texture2D: D3D10_TEX2D_SRV, 2336 pub struct D3D10_TEX2D_SRV { struct 2340 impl ::core::marker::Copy for D3D10_TEX2D_SRV {} implementation 2341 impl ::core::clone::Clone for D3D10_TEX2D_SRV { implementation
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d3d10.h | 2590 typedef struct D3D10_TEX2D_SRV struct 2594 } D3D10_TEX2D_SRV; argument 2636 D3D10_TEX2D_SRV Texture2D;
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H A D | d3d10_1.h | 299 D3D10_TEX2D_SRV Texture2D;
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d10.h | 1114 typedef struct D3D10_TEX2D_SRV { struct 1117 } D3D10_TEX2D_SRV; argument 1146 D3D10_TEX2D_SRV Texture2D;
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H A D | d3d10_1.h | 263 D3D10_TEX2D_SRV Texture2D;
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d10.h | 1114 typedef struct D3D10_TEX2D_SRV { struct 1117 } D3D10_TEX2D_SRV; typedef 1146 D3D10_TEX2D_SRV Texture2D;
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H A D | d3d10_1.h | 263 D3D10_TEX2D_SRV Texture2D;
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D10/ |
H A D | mod.rs | 3852 pub Texture2D: D3D10_TEX2D_SRV, 3910 pub Texture2D: D3D10_TEX2D_SRV, 4779 pub struct D3D10_TEX2D_SRV { struct 4783 impl D3D10_TEX2D_SRV {} impl 4784 impl ::std::default::Default for D3D10_TEX2D_SRV { implementation 4789 impl ::std::fmt::Debug for D3D10_TEX2D_SRV { implementation 4794 impl ::std::cmp::PartialEq for D3D10_TEX2D_SRV { implementation 4799 impl ::std::cmp::Eq for D3D10_TEX2D_SRV {} implementation 4800 unsafe impl ::windows::runtime::Abi for D3D10_TEX2D_SRV { implementation
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