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Searched refs:D3D12_FENCE_FLAG_NON_MONITORED (Results 1 – 5 of 5) sorted by relevance

/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs1720 pub const D3D12_FENCE_FLAG_NON_MONITORED: D3D12_FENCE_FLAGS = 4u32; const
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d12.h2902 D3D12_FENCE_FLAG_NON_MONITORED = 0x4 enumerator
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h3180 D3D12_FENCE_FLAG_NON_MONITORED = 0x4 enumerator
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h3180 D3D12_FENCE_FLAG_NON_MONITORED = 0x4 enumerator
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs4437 pub const D3D12_FENCE_FLAG_NON_MONITORED: D3D12_FENCE_FLAGS = D3D12_FENCE_FLAGS(4u32); const