Searched refs:D3D12_LIFETIME_STATE_IN_USE (Results 1 – 4 of 4) sorted by relevance
2333 pub const D3D12_LIFETIME_STATE_IN_USE: D3D12_LIFETIME_STATE = 0i32; const
11320 D3D12_LIFETIME_STATE_IN_USE = 0, enumerator11321 D3D12_LIFETIME_STATE_NOT_IN_USE = ( D3D12_LIFETIME_STATE_IN_USE + 1 )
5907 pub const D3D12_LIFETIME_STATE_IN_USE: D3D12_LIFETIME_STATE = D3D12_LIFETIME_STATE(0i32); const