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Searched refs:D3D12_LIFETIME_STATE_IN_USE (Results 1 – 4 of 4) sorted by relevance

/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs2333 pub const D3D12_LIFETIME_STATE_IN_USE: D3D12_LIFETIME_STATE = 0i32; const
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h11320 D3D12_LIFETIME_STATE_IN_USE = 0, enumerator
11321 D3D12_LIFETIME_STATE_NOT_IN_USE = ( D3D12_LIFETIME_STATE_IN_USE + 1 )
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d12.h11320 D3D12_LIFETIME_STATE_IN_USE = 0, enumerator
11321 D3D12_LIFETIME_STATE_NOT_IN_USE = ( D3D12_LIFETIME_STATE_IN_USE + 1 )
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D12/
H A Dmod.rs5907 pub const D3D12_LIFETIME_STATE_IN_USE: D3D12_LIFETIME_STATE = D3D12_LIFETIME_STATE(0i32); const