Searched refs:D3D9_DEVICE_ACCESS_CRITICAL_SECTION (Results 1 – 14 of 14) sorted by relevance
49 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in D3D9HardwareVertexBuffer()80 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in ~D3D9HardwareVertexBuffer()100 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in lockImpl()141 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unlockImpl()192 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceCreate()200 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()230 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceLost()245 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceReset()255 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in createBuffer()
49 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in D3D9HardwareIndexBuffer()80 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in ~D3D9HardwareIndexBuffer()100 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in lockImpl()142 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unlockImpl()194 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceCreate()203 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()233 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceLost()248 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceReset()258 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in createBuffer()
122 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in loadImpl()135 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in loadImpl()198 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in compileMicrocode()337 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unloadImpl()359 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()448 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unloadImpl()469 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()
52 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in ~D3D9HardwarePixelBuffer()77 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in bind()138 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in bind()216 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in destroyBufferResources()341 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in lockImpl()443 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unlockImpl()492 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in blit()620 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in blitFromMemory()730 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in blitToMemory()
61 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in ~D3D9Texture()209 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in loadImpl()271 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in prepareImpl()378 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in postLoadImpl()391 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in freeInternalResourcesImpl()436 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in createTextureResources()467 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in freeTextureResources()960 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in createInternalResourcesImpl()1870 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceCreate()1890 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()[all …]
98 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()198 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in releaseDeclaration()
49 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in D3D9HardwareIndexBuffer()80 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in ~D3D9HardwareIndexBuffer()100 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in lockImpl()147 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unlockImpl()203 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceCreate()212 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()242 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceLost()257 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceReset()267 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in createBuffer()
49 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in D3D9HardwareVertexBuffer()80 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in ~D3D9HardwareVertexBuffer()100 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in lockImpl()146 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unlockImpl()201 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceCreate()209 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()239 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceLost()254 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceReset()264 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in createBuffer()
122 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in loadImpl()135 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in loadImpl()199 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in compileMicrocode()335 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unloadImpl()357 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()446 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unloadImpl()467 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()
52 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in ~D3D9HardwarePixelBuffer()77 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in bind()138 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in bind()216 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in destroyBufferResources()341 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in lockImpl()443 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in unlockImpl()492 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in blit()620 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in blitFromMemory()736 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in blitToMemory()
61 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()161 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in releaseDeclaration()
61 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in ~D3D9Texture()220 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in freeInternalResourcesImpl()265 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in createTextureResources()296 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in freeTextureResources()344 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in createInternalResourcesImpl()1242 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceCreate()1262 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceDestroy()1299 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceLost()1327 D3D9_DEVICE_ACCESS_CRITICAL_SECTION in notifyOnDeviceReset()
49 # define D3D9_DEVICE_ACCESS_CRITICAL_SECTION OGRE_LOCK_MUTEX(msDeviceAccessMutex); macro53 # define D3D9_DEVICE_ACCESS_CRITICAL_SECTION macro