/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CD3D8MaterialRenderer.h | 177 case EBF_ONE_MINUS_SRC_ALPHA: r = D3DBLEND_INVSRCALPHA; break; in getD3DBlend() 282 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in OnSetMaterial() 318 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in OnSetMaterial() 556 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in OnSetMaterial()
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H A D | CD3D9MaterialRenderer.h | 206 case EBF_ONE_MINUS_SRC_ALPHA: r = D3DBLEND_INVSRCALPHA; break; in getD3DBlend() 314 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in OnSetMaterial() 350 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in OnSetMaterial() 590 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in OnSetMaterial()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/ |
H A D | ShellRenderInterfaceExtensionsDirectX_Win32.cpp | 98 g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in AttachToNative()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D9/ |
H A D | Renderer.cpp | 538 d_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in setupRenderingBlendMode() 544 d_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in setupRenderingBlendMode()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | d3d_poly.cpp | 267 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in WorldDrawing() 327 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in WorldDrawing() 587 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawMaskedPolygon() 638 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawSpritePolygon() 838 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawAliasModel()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/ |
H A D | panel.cpp | 475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube() 1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/ |
H A D | panel.cpp | 475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube() 1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/ |
H A D | panel.cpp | 475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube() 1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/ |
H A D | panel.cpp | 475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube() 1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/ |
H A D | panel.cpp | 475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render() 778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube() 1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | fb_d3d9_wipe.cpp | 357 fb->SetAlphaBlend(blendop, D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA); in DrawScreen() 638 fb->SetAlphaBlend(D3DBLENDOP_ADD, D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA); in Run()
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/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/ |
H A D | milkdropfs.cpp | 1310 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawMotionVectors() 2019 lpDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_INVSRCALPHA); in WarpedBlit_NoShaders() 2025 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in WarpedBlit_NoShaders() 2213 lpDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_INVSRCALPHA); in WarpedBlit_Shaders() 2219 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in WarpedBlit_Shaders() 2480 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawCustomShapes() 2762 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawCustomWaves() 3397 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawSprites() 3439 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawSprites() 3765 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawUserSprites() [all …]
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
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/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_pipe.h | 711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor() 738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_pipe.h | 711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor() 738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_pipe.h | 711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor() 738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_pipe.h | 711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor() 738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_pipe.h | 711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor() 738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_pipe.h | 711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor() 738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_pipe.h | 711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor() 738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/nine/ |
H A D | nine_pipe.h | 711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor() 738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
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