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Searched refs:D3DBLEND_INVSRCALPHA (Results 1 – 25 of 377) sorted by relevance

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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D8MaterialRenderer.h177 case EBF_ONE_MINUS_SRC_ALPHA: r = D3DBLEND_INVSRCALPHA; break; in getD3DBlend()
282 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in OnSetMaterial()
318 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in OnSetMaterial()
556 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in OnSetMaterial()
H A DCD3D9MaterialRenderer.h206 case EBF_ONE_MINUS_SRC_ALPHA: r = D3DBLEND_INVSRCALPHA; break; in getD3DBlend()
314 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in OnSetMaterial()
350 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in OnSetMaterial()
590 pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in OnSetMaterial()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/
H A DShellRenderInterfaceExtensionsDirectX_Win32.cpp98 g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in AttachToNative()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D9/
H A DRenderer.cpp538 d_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in setupRenderingBlendMode()
544 d_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in setupRenderingBlendMode()
/dports/games/vavoom/vavoom-1.33/source/
H A Dd3d_poly.cpp267 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in WorldDrawing()
327 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in WorldDrawing()
587 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawMaskedPolygon()
638 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawSpritePolygon()
838 RenderDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawAliasModel()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/
H A Dpanel.cpp475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube()
1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/
H A Dpanel.cpp475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube()
1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/
H A Dpanel.cpp475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube()
1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/
H A Dpanel.cpp475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube()
1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/
H A Dpanel.cpp475 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
549 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
610 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
678 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
778 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in RenderOnCube()
1336 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Dfb_d3d9_wipe.cpp357 fb->SetAlphaBlend(blendop, D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA); in DrawScreen()
638 fb->SetAlphaBlend(D3DBLENDOP_ADD, D3DBLEND_SRCALPHA, D3DBLEND_INVSRCALPHA); in Run()
/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/
H A Dmilkdropfs.cpp1310 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawMotionVectors()
2019 lpDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_INVSRCALPHA); in WarpedBlit_NoShaders()
2025 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in WarpedBlit_NoShaders()
2213 lpDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_INVSRCALPHA); in WarpedBlit_Shaders()
2219 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in WarpedBlit_Shaders()
2480 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawCustomShapes()
2762 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawCustomWaves()
3397 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawSprites()
3439 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawSprites()
3765 lpDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); in DrawUserSprites()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/
H A Dxbhelp.cpp206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/
H A Dxbhelp.cpp206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/
H A Dxbhelp.cpp206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/
H A Dxbhelp.cpp206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/
H A Dxbhelp.cpp206 m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); in Render()
/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_pipe.h711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor()
738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_pipe.h711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor()
738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_pipe.h711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor()
738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_pipe.h711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor()
738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_pipe.h711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor()
738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_pipe.h711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor()
738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_pipe.h711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor()
738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_pipe.h711 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_alpha_to_pipe_blendfactor()
738 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA; in d3dblend_color_to_pipe_blendfactor()

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