Searched refs:D3DHandle (Results 1 – 5 of 5) sorted by relevance
874 ImageHeaderArray[texoffset].D3DHandle; in D3D_BackdropPolygon_Output()1016 TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_ZBufferedGouraudTexturedPolygon_Output()1478 ImageHeaderArray[texoffset].D3DHandle; in D3D_ZBufferedCloakedPolygon_Output()1620 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_CloakedPredatorPolygon_Output()1775 ImageHeaderArray[texoffset].D3DHandle; in D3D_ZBufferedTexturedPolygon_Output()2226 TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[RebellionLogoImageNumber].D3DHandle; in D3D_DrawRebellionLogo()2551 TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_Decal_Output()2700 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_Particle_Output()5313 NoiseTextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[StaticImageNumber].D3DHandle; in DrawNoiseOverlay()5796 TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_SkyPolygon_Output()[all …]
754 D3DTEXTUREHANDLE D3DHandle; member
1363 ihptr->D3DHandle = /* (void*) */ 0;1379 ihptr->D3DHandle = /* (void*) */ 0;
736 LastError = Texture->GetHandle(d3d.lpD3DDevice, (D3DTEXTUREHANDLE*)&(imageHeaderPtr->D3DHandle)); in RenderD3DScene()
5251 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[StaticImageNumber].D3DHandle;