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Searched refs:D3DHandle (Results 1 – 5 of 5) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp874 ImageHeaderArray[texoffset].D3DHandle; in D3D_BackdropPolygon_Output()
1016 TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_ZBufferedGouraudTexturedPolygon_Output()
1478 ImageHeaderArray[texoffset].D3DHandle; in D3D_ZBufferedCloakedPolygon_Output()
1620 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_CloakedPredatorPolygon_Output()
1775 ImageHeaderArray[texoffset].D3DHandle; in D3D_ZBufferedTexturedPolygon_Output()
2226 TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[RebellionLogoImageNumber].D3DHandle; in D3D_DrawRebellionLogo()
2551 TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_Decal_Output()
2700 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_Particle_Output()
5313 NoiseTextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[StaticImageNumber].D3DHandle; in DrawNoiseOverlay()
5796 TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[texoffset].D3DHandle; in D3D_SkyPolygon_Output()
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/dports/games/avp/avp-20170505/src/include/
H A Dshape.h754 D3DTEXTUREHANDLE D3DHandle; member
/dports/games/avp/avp-20170505/src/win95/
H A Dtexio.c1363 ihptr->D3DHandle = /* (void*) */ 0;
1379 ihptr->D3DHandle = /* (void*) */ 0;
H A Dd3_func.cpp736 LastError = Texture->GetHandle(d3d.lpD3DDevice, (D3DTEXTUREHANDLE*)&(imageHeaderPtr->D3DHandle)); in RenderD3DScene()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c5251 D3DTEXTUREHANDLE TextureHandle = (D3DTEXTUREHANDLE)ImageHeaderArray[StaticImageNumber].D3DHandle;