/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CD3D8MaterialRenderer.h | 86 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 135 setTextureAlphaStage(pID3DDevice, 0, D3DTA_DIFFUSE); in OnSetMaterial() 144 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 242 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 276 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 277 setTextureAlphaStage(pID3DDevice, 0, D3DTA_DIFFUSE); in OnSetMaterial() 403 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 445 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 471 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 507 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() [all …]
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H A D | CD3D9MaterialRenderer.h | 115 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 164 setTextureAlphaStage(pID3DDevice, 0, D3DTA_DIFFUSE); in OnSetMaterial() 173 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 274 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 308 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 309 setTextureAlphaStage(pID3DDevice, 0, D3DTA_DIFFUSE); in OnSetMaterial() 436 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 479 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 505 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() 541 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial() [all …]
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/ |
H A D | MyGUI_DirectXRenderManager.cpp | 117 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG0, D3DTA_DIFFUSE); in begin() 119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin() 122 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG0, D3DTA_DIFFUSE); in begin() 124 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in begin()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/ |
H A D | MyGUI_DirectXRenderManager.cpp | 117 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG0, D3DTA_DIFFUSE); in begin() 119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin() 122 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG0, D3DTA_DIFFUSE); in begin() 124 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in begin()
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/ |
H A D | MyGUI_DirectXRenderManager.cpp | 117 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG0, D3DTA_DIFFUSE); in begin() 119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin() 122 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG0, D3DTA_DIFFUSE); in begin() 124 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in begin()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/ |
H A D | MyGUI_DirectXRenderManager.cpp | 117 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG0, D3DTA_DIFFUSE); in begin() 119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin() 122 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG0, D3DTA_DIFFUSE); in begin() 124 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in begin()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube() [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube() [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube() [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube() [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube() [all …]
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/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/ |
H A D | d3dtest.cpp | 269 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects() 272 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
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H A D | xbfont.cpp | 470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
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H A D | xbfont.cpp | 470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
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H A D | xbfont.cpp | 470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
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/dports/math/curv/curv-0.5/extern/imgui/examples/ |
H A D | imgui_impl_dx9.cpp | 135 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData() 138 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/ |
H A D | imgui_impl_dx9.cpp | 136 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData() 139 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/ |
H A D | imgui_impl_dx9.cpp | 135 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData() 138 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/ |
H A D | ShellRenderInterfaceExtensionsDirectX_Win32.cpp | 103 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in AttachToNative()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D9/ |
H A D | Renderer.cpp | 306 d_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in beginRendering() 311 d_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in beginRendering()
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