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Searched refs:D3DTA_DIFFUSE (Results 1 – 25 of 324) sorted by relevance

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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D8MaterialRenderer.h86 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
135 setTextureAlphaStage(pID3DDevice, 0, D3DTA_DIFFUSE); in OnSetMaterial()
144 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
242 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
276 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
277 setTextureAlphaStage(pID3DDevice, 0, D3DTA_DIFFUSE); in OnSetMaterial()
403 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
445 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
471 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
507 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
[all …]
H A DCD3D9MaterialRenderer.h115 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
164 setTextureAlphaStage(pID3DDevice, 0, D3DTA_DIFFUSE); in OnSetMaterial()
173 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
274 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
308 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
309 setTextureAlphaStage(pID3DDevice, 0, D3DTA_DIFFUSE); in OnSetMaterial()
436 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
479 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
505 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
541 D3DTA_TEXTURE, D3DTOP_MODULATE, D3DTA_DIFFUSE); in OnSetMaterial()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/
H A DMyGUI_DirectXRenderManager.cpp117 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG0, D3DTA_DIFFUSE); in begin()
119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
122 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG0, D3DTA_DIFFUSE); in begin()
124 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in begin()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/
H A DMyGUI_DirectXRenderManager.cpp117 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG0, D3DTA_DIFFUSE); in begin()
119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
122 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG0, D3DTA_DIFFUSE); in begin()
124 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in begin()
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/
H A DMyGUI_DirectXRenderManager.cpp117 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG0, D3DTA_DIFFUSE); in begin()
119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
122 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG0, D3DTA_DIFFUSE); in begin()
124 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in begin()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/
H A DMyGUI_DirectXRenderManager.cpp117 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG0, D3DTA_DIFFUSE); in begin()
119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
122 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG0, D3DTA_DIFFUSE); in begin()
124 mpD3DDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in begin()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube()
[all …]
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube()
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
463 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
537 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
598 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
666 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
766 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RenderOnCube()
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/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/
H A Dd3dtest.cpp269 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects()
272 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
H A Dxbfont.cpp470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
H A Dxbfont.cpp470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
194 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
H A Dxbfont.cpp470 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
473 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); in Render()
/dports/math/curv/curv-0.5/extern/imgui/examples/
H A Dimgui_impl_dx9.cpp135 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
138 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/
H A Dimgui_impl_dx9.cpp136 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
139 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/
H A Dimgui_impl_dx9.cpp135 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
138 g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/
H A DShellRenderInterfaceExtensionsDirectX_Win32.cpp103 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in AttachToNative()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D9/
H A DRenderer.cpp306 d_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in beginRendering()
311 d_device->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE); in beginRendering()

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