/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/ |
H A D | ShellRenderInterfaceExtensionsDirectX_Win32.cpp | 103 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in AttachToNative()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/ |
H A D | panel.cpp | 460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render() 763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube() 1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/ |
H A D | D3D9TextureStage.cpp | 96 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLORARG2, colorArg2); in SetColorOp()
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/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/ |
H A D | d3dtest.cpp | 269 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/d3d/ |
H A D | Attributes.cpp | 1228 D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1243 D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1273 D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1331 D3DTSS_COLORARG2, D3DTA_TFACTOR); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1357 device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1368 device->SetTextureStageState(tus, D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes() 1506 device->SetTextureStageState(ts, D3DTSS_COLORARG2, in Java_javax_media_j3d_NativePipeline_updateCombiner() 1512 device->SetTextureStageState(ts, D3DTSS_COLORARG2, in Java_javax_media_j3d_NativePipeline_updateCombiner()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/ |
H A D | MyGUI_DirectXRenderManager.cpp | 119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/ |
H A D | MyGUI_DirectXRenderManager.cpp | 119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/ |
H A D | MyGUI_DirectXRenderManager.cpp | 119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/ |
H A D | MyGUI_DirectXRenderManager.cpp | 119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
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/dports/devel/apitrace/apitrace-9.0/retrace/ |
H A D | d3d8state.cpp | 140 _DUMP_TS_INT(D3DTSS_COLORARG2); in dumpTextureStates()
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H A D | d3d9state.cpp | 120 _DUMP_TS_INT(D3DTSS_COLORARG2); in dumpTextureStates()
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/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/ |
H A D | support.cpp | 166 pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT ); in PrepareFor2DDrawing()
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/dports/math/curv/curv-0.5/extern/imgui/examples/ |
H A D | imgui_impl_dx9.cpp | 135 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/ |
H A D | imgui_impl_dx9.cpp | 136 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/ |
H A D | imgui_impl_dx9.cpp | 135 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D9/ |
H A D | Renderer.cpp | 306 d_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in beginRendering()
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