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Searched refs:D3DTSS_COLORARG2 (Results 1 – 25 of 332) sorted by relevance

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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/
H A DShellRenderInterfaceExtensionsDirectX_Win32.cpp103 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in AttachToNative()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/
H A Dpanel.cpp460 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
534 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
595 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
663 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
763 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RenderOnCube()
1321 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/
H A DD3D9TextureStage.cpp96 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLORARG2, colorArg2); in SetColorOp()
/dports/graphics/devil/devil-1.7.8/examples/direct3d_example/
H A Dd3dtest.cpp269 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in RestoreDeviceObjects()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/
H A Dxbhelp.cpp191 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); in Render()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/d3d/
H A DAttributes.cpp1228 D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1243 D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1273 D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1331 D3DTSS_COLORARG2, D3DTA_TFACTOR); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1357 device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1368 device->SetTextureStageState(tus, D3DTSS_COLORARG2, D3DTA_CURRENT); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1506 device->SetTextureStageState(ts, D3DTSS_COLORARG2, in Java_javax_media_j3d_NativePipeline_updateCombiner()
1512 device->SetTextureStageState(ts, D3DTSS_COLORARG2, in Java_javax_media_j3d_NativePipeline_updateCombiner()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/
H A DMyGUI_DirectXRenderManager.cpp119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/
H A DMyGUI_DirectXRenderManager.cpp119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/
H A DMyGUI_DirectXRenderManager.cpp119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/DirectX/DirectXPlatform/src/
H A DMyGUI_DirectXRenderManager.cpp119 mpD3DDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in begin()
/dports/devel/apitrace/apitrace-9.0/retrace/
H A Dd3d8state.cpp140 _DUMP_TS_INT(D3DTSS_COLORARG2); in dumpTextureStates()
H A Dd3d9state.cpp120 _DUMP_TS_INT(D3DTSS_COLORARG2); in dumpTextureStates()
/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/
H A Dsupport.cpp166 pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_CURRENT ); in PrepareFor2DDrawing()
/dports/math/curv/curv-0.5/extern/imgui/examples/
H A Dimgui_impl_dx9.cpp135 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/examples/
H A Dimgui_impl_dx9.cpp136 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/examples/
H A Dimgui_impl_dx9.cpp135 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in ImGui_ImplDX9_RenderDrawData()
/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D9/
H A DRenderer.cpp306 d_device->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE); in beginRendering()

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