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Searched refs:D3DTSS_COLOROP (Results 1 – 25 of 409) sorted by relevance

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/dports/games/vavoom/vavoom-1.33/source/
H A Dd3d_draw.cpp162 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in FillRect()
166 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in FillRect()
185 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in ShadeRect()
198 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in ShadeRect()
214 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawConsoleBackground()
227 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in DrawConsoleBackground()
276 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in StartAutomap()
310 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in EndAutomap()
H A Dd3d_poly.cpp113 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in WorldDrawing()
124 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in WorldDrawing()
163 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in WorldDrawing()
164 RenderDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE); in WorldDrawing()
211 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in WorldDrawing()
212 RenderDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in WorldDrawing()
408 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DoHorizonPolygon()
416 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in DoHorizonPolygon()
477 RenderDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in DrawSkyPolygon()
478 RenderDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawSkyPolygon()
[all …]
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D8MaterialRenderer.h28 dev->SetTextureStageState(i, D3DTSS_COLOROP, op); in setTextureColorStage()
34 dev->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in setTextureColorStage()
89 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
148 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
218 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDDIFFUSEALPHA); in OnSetMaterial()
244 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
279 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
315 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
359 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
473 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
H A DCD3D9MaterialRenderer.h31 dev->SetTextureStageState(i, D3DTSS_COLOROP, op); in setTextureColorStage()
37 dev->SetTextureStageState(i, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in setTextureColorStage()
118 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
177 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
250 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_BLENDDIFFUSEALPHA); in OnSetMaterial()
276 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
311 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
347 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
392 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
507 pID3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in OnSetMaterial()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/
H A Dpanel.cpp458 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
464 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
532 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
538 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
593 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
599 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
661 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
667 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
761 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in RenderOnCube()
767 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in RenderOnCube()
[all …]
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/
H A Dpanel.cpp458 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
464 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
532 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
538 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
593 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
599 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
661 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
667 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
761 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in RenderOnCube()
767 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in RenderOnCube()
[all …]
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/
H A Dpanel.cpp458 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
464 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
532 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
538 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
593 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
599 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
661 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
667 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
761 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in RenderOnCube()
767 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in RenderOnCube()
[all …]
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/
H A Dpanel.cpp458 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
464 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
532 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
538 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
593 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
599 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
661 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
667 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
761 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in RenderOnCube()
767 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in RenderOnCube()
[all …]
/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/
H A Dpanel.cpp458 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
464 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
532 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
538 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
593 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
599 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
661 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
667 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
761 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in RenderOnCube()
767 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in RenderOnCube()
[all …]
/dports/graphics/anttweakbar/AntTweakBar/src/
H A DTwDirect3D9.cpp216 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in BeginDraw()
298 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawLine()
353 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawRect()
519 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawText()
543 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in DrawText()
632 m_D3DDev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); in DrawTriangles()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/
H A DD3D9TextureStage.cpp74 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLOROP, colorOp); in SetColorOp()
81 GD3D9Device->SetTextureStageState(mStage, D3DTSS_COLOROP, colorOp); in SetColorOp()
/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/
H A Dxbhelp.cpp189 m_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in Render()
195 m_pd3dDevice->SetTextureStageState( 1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in Render()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/d3d/
H A DAttributes.cpp1153 D3DTSS_COLOROP, D3DTOP_SELECTARG1); in Java_javax_media_j3d_NativePipeline_resetTextureAttributes()
1224 D3DTSS_COLOROP, D3DTOP_MODULATE); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1239 D3DTSS_COLOROP, D3DTOP_MODULATE); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1249 D3DTSS_COLOROP, D3DTOP_SELECTARG1); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1280 D3DTSS_COLOROP, D3DTOP_SELECTARG1); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1288 D3DTSS_COLOROP, D3DTOP_SELECTARG1); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1315 D3DTSS_COLOROP, D3DTOP_SELECTARG1); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1390 D3DTSS_COLOROP, D3DTOP_SELECTARG1); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1401 D3DTSS_COLOROP, D3DTOP_SELECTARG1); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
1409 D3DTSS_COLOROP, D3DTOP_SELECTARG1); in Java_javax_media_j3d_NativePipeline_updateTextureAttributes()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_d3d.cpp1847 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
1853 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in vidRenderImageB()
1861 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in vidRenderImageB()
1973 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
2020 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB()
2026 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE); in vidRenderImageB()
2048 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
2070 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in vidRenderImageB()
2077 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
2096 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB()
[all …]
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_d3d.cpp1838 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
1844 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in vidRenderImageB()
1852 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in vidRenderImageB()
1964 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
2011 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB()
2017 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE); in vidRenderImageB()
2039 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
2061 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in vidRenderImageB()
2068 pD3DDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in vidRenderImageB()
2087 pD3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, nScanlineOp); in vidRenderImageB()
[all …]
/dports/graphics/libprojectm/projectm-3.1.12/src/MilkDrop2/vis_milk2/
H A Dsupport.cpp164 pDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE ); in PrepareFor2DDrawing()
167 pDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE ); in PrepareFor2DDrawing()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/basic/directx/src/
H A DShellRenderInterfaceExtensionsDirectX_Win32.cpp101 g_pd3dDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); in AttachToNative()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d9/
H A DSwapChain9.cpp307 device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in swapRect()
309 device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in swapRect()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d9/
H A DSwapChain9.cpp307 device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in swapRect()
309 device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in swapRect()
/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/
H A DSwapChain9.cpp307 device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in swapRect()
309 device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in swapRect()
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/
H A DSwapChain9.cpp302 device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); in swapRect()
304 device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); in swapRect()

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