Searched refs:D3DTexturePerspective (Results 1 – 1 of 1) sorted by relevance
415 D3DTexturePerspective = 0xff; in LockExecuteBuffer()978 D3DTexturePerspective = Yes; in D3D_BackdropPolygon_Output()1193 D3DTexturePerspective = Yes; in D3D_ZBufferedGouraudTexturedPolygon_Output()1594 D3DTexturePerspective = Yes; in D3D_ZBufferedCloakedPolygon_Output()1725 D3DTexturePerspective = Yes; in D3D_CloakedPredatorPolygon_Output()2075 D3DTexturePerspective = No; in D3D_HUD_Setup()2685 D3DTexturePerspective = Yes; in D3D_Decal_Output()5322 D3DTexturePerspective = No; in DrawNoiseOverlay()5407 D3DTexturePerspective = No; in DrawScanlinesOverlay()5755 D3DTexturePerspective = No;[all …]