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Searched refs:D3DTexturePerspective (Results 1 – 1 of 1) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp415 D3DTexturePerspective = 0xff; in LockExecuteBuffer()
978 D3DTexturePerspective = Yes; in D3D_BackdropPolygon_Output()
1193 D3DTexturePerspective = Yes; in D3D_ZBufferedGouraudTexturedPolygon_Output()
1594 D3DTexturePerspective = Yes; in D3D_ZBufferedCloakedPolygon_Output()
1725 D3DTexturePerspective = Yes; in D3D_CloakedPredatorPolygon_Output()
2075 D3DTexturePerspective = No; in D3D_HUD_Setup()
2685 D3DTexturePerspective = Yes; in D3D_Decal_Output()
5322 D3DTexturePerspective = No; in DrawNoiseOverlay()
5407 D3DTexturePerspective = No; in DrawScanlinesOverlay()
5755 D3DTexturePerspective = No;
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