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Searched refs:DAMAGE_POWER (Results 1 – 2 of 2) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dobj-power.c174 p = (obj->to_d * DAMAGE_POWER / 2); in to_damage_power()
181 int q = (obj->to_d * DAMAGE_POWER); in to_damage_power()
198 dice = ((obj->dd * (obj->ds + 1) * DAMAGE_POWER) / 4); in damage_dice_power()
206 dice = (WEAP_DAMAGE * DAMAGE_POWER); in damage_dice_power()
231 q = (archery[launcher].ammo_dam * DAMAGE_POWER / 2); in ammo_damage_power()
250 p += (archery[ammo_type].launch_dam * DAMAGE_POWER / 2); in launcher_ammo_damage_power()
276 * DAMAGE_POWER / 2); in extra_blows_power()
392 q = (num_slays * num_slays * dice_pwr) / (DAMAGE_POWER * 5); in slay_power()
397 q = (2 * num_brands * num_brands * dice_pwr) / (DAMAGE_POWER * 5); in slay_power()
402 q = (num_slays * num_brands * dice_pwr) / (DAMAGE_POWER * 5); in slay_power()
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H A Dobj-power.h41 #define DAMAGE_POWER 5 /* i.e. 2.5 */ macro