Searched refs:DAMAGE_POWER (Results 1 – 2 of 2) sorted by relevance
174 p = (obj->to_d * DAMAGE_POWER / 2); in to_damage_power()181 int q = (obj->to_d * DAMAGE_POWER); in to_damage_power()198 dice = ((obj->dd * (obj->ds + 1) * DAMAGE_POWER) / 4); in damage_dice_power()206 dice = (WEAP_DAMAGE * DAMAGE_POWER); in damage_dice_power()231 q = (archery[launcher].ammo_dam * DAMAGE_POWER / 2); in ammo_damage_power()250 p += (archery[ammo_type].launch_dam * DAMAGE_POWER / 2); in launcher_ammo_damage_power()276 * DAMAGE_POWER / 2); in extra_blows_power()392 q = (num_slays * num_slays * dice_pwr) / (DAMAGE_POWER * 5); in slay_power()397 q = (2 * num_brands * num_brands * dice_pwr) / (DAMAGE_POWER * 5); in slay_power()402 q = (num_slays * num_brands * dice_pwr) / (DAMAGE_POWER * 5); in slay_power()[all …]
41 #define DAMAGE_POWER 5 /* i.e. 2.5 */ macro