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Searched refs:DAMAGE_TYPE_LIGHTNING (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DDamage.h62 DAMAGE_TYPE_LIGHTNING = (1<<2), enumerator
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScriptedIOControl.cpp719 type |= (flg & flag('l')) ? DAMAGE_TYPE_LIGHTNING : DamageType(0); in getDamageType()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/spells/
H A DSpells07.cpp518 damages[si].type = DAMAGE_TYPE_FAKEFIRE | DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_LIGHTNING; in Render()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/tools/savetool/
H A DSaveView.cpp1285 if(ais.damager_type & DAMAGE_TYPE_LIGHTNING) cout << " lightning"; in view_io()