Searched refs:DAMAGE_TYPE_LIGHTNING (Results 1 – 4 of 4) sorted by relevance
62 DAMAGE_TYPE_LIGHTNING = (1<<2), enumerator
719 type |= (flg & flag('l')) ? DAMAGE_TYPE_LIGHTNING : DamageType(0); in getDamageType()
518 damages[si].type = DAMAGE_TYPE_FAKEFIRE | DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_LIGHTNING; in Render()
1285 if(ais.damager_type & DAMAGE_TYPE_LIGHTNING) cout << " lightning"; in view_io()