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Searched refs:DAMAGE_TYPE_STONE (Results 1 – 3 of 3) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DDamage.h68 DAMAGE_TYPE_STONE = (1<<8), enumerator
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScriptedIOControl.cpp724 type |= (flg & flag('s')) ? DAMAGE_TYPE_STONE : DamageType(0); in getDamageType()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/tools/savetool/
H A DSaveView.cpp1291 if(ais.damager_type & DAMAGE_TYPE_STONE) cout << " stone"; in view_io()