/dports/devel/raylib/raylib-3.7.0/examples/core/ |
H A D | core_3d_camera_free.c | 67 DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY); in main() 68 DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY); in main() 69 DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY); in main() 70 DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY); in main() 71 DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY); in main()
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H A D | core_2d_camera.c | 95 DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY); in main() 117 DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); in main() 118 DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); in main() 119 DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); in main() 120 DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); in main()
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H A D | core_drop_files.c | 48 if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); in main() 51 DrawText("Dropped files:", 100, 40, 20, DARKGRAY); in main() 61 DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY); in main()
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H A D | core_input_multitouch.c | 78 … DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); in main() 79 … DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY); in main()
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H A D | core_input_gamepad.c | 67 DrawTexture(texXboxPad, 0, 0, DARKGRAY); in main() 115 DrawTexture(texPs3Pad, 0, 0, DARKGRAY); in main() 169 …awText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY); in main()
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H A D | core_2d_camera_platformer.c | 137 DrawText("- Right/Left to move", 40, 40, 10, DARKGRAY); in main() 138 DrawText("- Space to jump", 40, 60, 10, DARKGRAY); in main() 139 DrawText("- Mouse Wheel to Zoom in-out, R to reset zoom", 40, 80, 10, DARKGRAY); in main() 140 DrawText("- C to change camera mode", 40, 100, 10, DARKGRAY); in main() 142 DrawText(cameraDescriptions[cameraOption], 40, 140, 10, DARKGRAY); in main()
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H A D | core_loading_thread.c | 96 … case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break; in main() 112 DrawRectangleLines(150, 200, 500, 60, DARKGRAY); in main()
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H A D | core_3d_camera_first_person.c | 84 DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY); in main() 85 DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY); in main()
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H A D | core_3d_picking.c | 83 DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY); in main() 91 DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY); in main()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | unrand.h | 476 OBJ_WEAPONS, WPN_SCYTHE, +3, +5, DARKGRAY, 857 OBJ_WEAPONS, WPN_SPEAR, +2, +10, DARKGRAY, 931 OBJ_WEAPONS, WPN_QUARTERSTAFF, +3, +1, DARKGRAY, 950 OBJ_WEAPONS, WPN_HAND_CROSSBOW, +10, +0, DARKGRAY, 986 OBJ_ARMOUR, ARM_ROBE, +4, 0, DARKGRAY,
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H A D | defines.h | 113 #define DARKGRAY DARKGREY macro 117 #define DARKGREY DARKGRAY
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/dports/devel/raylib/raylib-3.7.0/examples/models/ |
H A D | models_yaw_pitch_roll.c | 99 DrawText("Pitch controlled with: KEY_UP / KEY_DOWN", 40, 380, 10, DARKGRAY); in main() 100 DrawText("Roll controlled with: KEY_LEFT / KEY_RIGHT", 40, 400, 10, DARKGRAY); in main() 101 DrawText("Yaw controlled with: KEY_A / KEY_S", 40, 420, 10, DARKGRAY); in main() 103 …xt("(c) WWI Plane Model created by GiaHanLam", screenWidth - 240, screenHeight - 20, 10, DARKGRAY); in main()
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H A D | models_box_collisions.c | 94 … DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY); in main() 98 DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY); in main()
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/dports/devel/raylib/raylib-3.7.0/examples/textures/ |
H A D | textures_image_drawing.c | 74 … texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY); in main() 76 … DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY); in main() 77 …images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY); in main()
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H A D | textures_rectangle.c | 73 DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY); in main() 74 DrawText(TextFormat("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY); in main() 75 DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY); in main()
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H A D | textures_npatch_drawing.c | 93 DrawText("TEXTURE", 15, 360, 10, DARKGRAY); in main() 95 DrawText("Move the mouse to stretch or shrink the n-patches", 10, 20, 20, DARKGRAY); in main()
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/dports/devel/raylib/raylib-3.7.0/examples/text/ |
H A D | text_font_filters.c | 104 DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY); in main() 112 … DrawText(TextFormat("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY); in main() 113 …mat("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY); in main()
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H A D | text_font_sdf.c | 120 DrawText("FONT SIZE: 16.0", GetScreenWidth() - 240, 20, 20, DARKGRAY); in main() 121 … DrawText(TextFormat("RENDER SIZE: %02.02f", fontSize), GetScreenWidth() - 240, 50, 20, DARKGRAY); in main() 122 DrawText("Use MOUSE WHEEL to SCALE TEXT!", GetScreenWidth() - 240, 90, 10, DARKGRAY); in main()
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H A D | text_input_box.c | 88 else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY); in main() 92 … DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY); in main()
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H A D | text_raylib_fonts.c | 83 DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY); in main() 84 DrawLine(220, 50, 590, 50, DARKGRAY); in main()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/settings/ |
H A D | builtin_color_themes.h | 187 { LAYER_SCHEMATIC_GRID, COLOR4D( DARKGRAY ) }, 220 { LAYER_NEGATIVE_OBJECTS, COLOR4D( DARKGRAY ) }, 231 { LAYER_GRID, COLOR4D( DARKGRAY ) }, 252 { In7_Cu, COLOR4D( DARKGRAY ) }, 268 { In23_Cu, COLOR4D( DARKGRAY ) }, 292 { B_CrtYd, COLOR4D( DARKGRAY ) }, 295 { F_Fab, COLOR4D( DARKGRAY ) },
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/dports/devel/z88dk/z88dk/libsrc/target/excali64/stdio/ |
H A D | conio_map_colour.asm | 47 defb $c ;DARKGRAY -> 12 (a very, very dark purple) 65 defb $e ;DARKGRAY -> DARK GREY 83 defb $7 ;DARKGRAY -> WHITE
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/rltiles/tool/ |
H A D | tile_colour.h | 15 DARKGRAY, enumerator 16 DARKGREY = DARKGRAY,
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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | potions.c | 78 { "clotted", DARKGRAY, }, 82 { "murky", DARKGRAY, }, 84 { "dark", DARKGRAY, }, 85 { "turbid", DARKGRAY, }, 89 { "coagulated", DARKGRAY, }, 99 { "black", DARKGRAY, }, 463 player_memory_of(p, pos).item_colour = DARKGRAY; in potion_detect_item()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/masterserver/ |
H A D | common.h | 92 #define DARKGRAY FOREGROUND_INTENSITY macro 112 #define DARKGRAY "\033[1;30m" macro
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