Searched refs:DC_LEVEL_LIGHT_FADE_TIME (Results 1 – 3 of 3) sorted by relevance
151 light.fade_alarm = DC_LEVEL_LIGHT_FADE_TIME - light.fade_alarm; in setBlue()153 light.fade_alarm = DC_LEVEL_LIGHT_FADE_TIME; in setBlue()161 light.fade_alarm = DC_LEVEL_LIGHT_FADE_TIME - light.fade_alarm; in setRed()163 light.fade_alarm = DC_LEVEL_LIGHT_FADE_TIME; in setRed()
108 * (1.0f / (GLfloat) DC_LEVEL_LIGHT_FADE_TIME); in drawLevelLights()
272 #define DC_LEVEL_LIGHT_FADE_TIME (150) macro