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Searched refs:DC_LEVEL_LIGHT_FADE_TIME (Results 1 – 3 of 3) sorted by relevance

/dports/games/crack-attack/crack-attack-1.1.14/src/
H A DLevelLights.h151 light.fade_alarm = DC_LEVEL_LIGHT_FADE_TIME - light.fade_alarm; in setBlue()
153 light.fade_alarm = DC_LEVEL_LIGHT_FADE_TIME; in setBlue()
161 light.fade_alarm = DC_LEVEL_LIGHT_FADE_TIME - light.fade_alarm; in setRed()
163 light.fade_alarm = DC_LEVEL_LIGHT_FADE_TIME; in setRed()
H A DDrawLevelLights.cxx108 * (1.0f / (GLfloat) DC_LEVEL_LIGHT_FADE_TIME); in drawLevelLights()
H A DDisplayer.h272 #define DC_LEVEL_LIGHT_FADE_TIME (150) macro