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Searched refs:DC_NUMBER_USE_GARBAGE_TEX (Results 1 – 3 of 3) sorted by relevance

/dports/games/crack-attack/crack-attack-1.1.14/src/
H A Dobj_garbage.cxx59 GLubyte *Displayer::garbage_texture_data[DC_NUMBER_USE_GARBAGE_TEX];
118 if (texture_file_count < DC_NUMBER_USE_GARBAGE_TEX) { in generateGarbageExtras()
121 for (int n = 0; n < DC_NUMBER_USE_GARBAGE_TEX; n++) { in generateGarbageExtras()
128 int use_textures[DC_NUMBER_USE_GARBAGE_TEX]; in generateGarbageExtras()
129 for (int n = 0; n < DC_NUMBER_USE_GARBAGE_TEX; n++) { in generateGarbageExtras()
H A DDisplayer.h132 #define DC_NUMBER_USE_GARBAGE_TEX (4) macro
490 static GLubyte *garbage_texture_data[DC_NUMBER_USE_GARBAGE_TEX];
H A DDisplayer.cxx195 for (int n = DC_NUMBER_USE_GARBAGE_TEX; n--; ) in cleanUp()