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Searched refs:DC_UNSHATTER_TIME (Results 1 – 2 of 2) sorted by relevance

/dports/games/crack-attack/crack-attack-1.1.14/src/
H A DDrawGarbage.cxx106 if (garbage.alarm - Game::time_step > DC_UNSHATTER_TIME) { in drawGarbage()
194 GLfloat p = (DC_UNSHATTER_TIME - garbage.alarm + Game::time_step) in drawGarbage()
195 * (1.0f / (GLfloat) DC_UNSHATTER_TIME); in drawGarbage()
227 if (garbage.alarm - Game::time_step > DC_UNSHATTER_TIME / 4) { in drawGarbage()
255 / (GLfloat) DC_UNSHATTER_TIME) in drawGarbage()
260 alpha = (DC_UNSHATTER_TIME / 4 - garbage.alarm + Game::time_step) in drawGarbage()
261 * (4.0f / (GLfloat) DC_UNSHATTER_TIME); in drawGarbage()
H A DDisplayer.h119 #define DC_UNSHATTER_TIME (GC_FINAL_POP_DELAY) macro