Searched refs:DC_UNSHATTER_TIME (Results 1 – 2 of 2) sorted by relevance
106 if (garbage.alarm - Game::time_step > DC_UNSHATTER_TIME) { in drawGarbage()194 GLfloat p = (DC_UNSHATTER_TIME - garbage.alarm + Game::time_step) in drawGarbage()195 * (1.0f / (GLfloat) DC_UNSHATTER_TIME); in drawGarbage()227 if (garbage.alarm - Game::time_step > DC_UNSHATTER_TIME / 4) { in drawGarbage()255 / (GLfloat) DC_UNSHATTER_TIME) in drawGarbage()260 alpha = (DC_UNSHATTER_TIME / 4 - garbage.alarm + Game::time_step) in drawGarbage()261 * (4.0f / (GLfloat) DC_UNSHATTER_TIME); in drawGarbage()
119 #define DC_UNSHATTER_TIME (GC_FINAL_POP_DELAY) macro