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Searched refs:DDFLIP_NOVSYNC (Results 1 – 25 of 27) sorted by relevance

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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/
H A Dfabdxlib.c444 …hr = IDirectDrawSurface_Flip(ScreenReal, NULL, DDFLIP_WAIT | (waitflip ? 0 : DDFLIP_NOVSYNC)); /… in ScreenFlip()
452 hr = IDirectDrawSurface_Flip(ScreenReal, 0, DDFLIP_WAIT | (waitflip ? 0 : DDFLIP_NOVSYNC)); in ScreenFlip()
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Dfb_ddraw.cpp140 FlipFlags = vid_vsync ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC; in DDrawFB()
1210 if (FlipFlags & DDFLIP_NOVSYNC) in Update()
1212 FlipFlags &= ~DDFLIP_NOVSYNC; in Update()
1308 FlipFlags = vsync ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC; in SetVSync()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Main/
H A DFrameBufferDD.cpp272 result = frontBuffer->Flip(0, DDFLIP_NOVSYNC); in flip()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Main/
H A DFrameBufferDD.cpp272 result = frontBuffer->Flip(0, DDFLIP_NOVSYNC); in flip()
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DCDirectDraw.cpp579 lpDDSPrimary2->Flip (NULL, GUI.Vsync?DDFLIP_WAIT:DDFLIP_NOVSYNC); in Render()
H A Dwin32_display.cpp419 DirectDraw.lpDDSPrimary2->Flip (NULL, GUI.Vsync?DDFLIP_WAIT:DDFLIP_NOVSYNC); in UpdateBackBuffer()
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCDirectDraw.cpp748 lpDDSPrimary2->Flip (NULL, GUI.Vsync?DDFLIP_WAIT:DDFLIP_NOVSYNC); in Render()
H A Dwin32_display.cpp518 DirectDraw.lpDDSPrimary2->Flip (NULL, GUI.Vsync?DDFLIP_WAIT:DDFLIP_NOVSYNC); in UpdateBackBuffer()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_d3d.cpp2345 if (FAILED(pPrimarySurf->Flip(NULL, DDFLIP_NOVSYNC | DDFLIP_WAIT))) { in vidPaint()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_d3d.cpp2345 if (FAILED(pPrimarySurf->Flip(NULL, DDFLIP_NOVSYNC | DDFLIP_WAIT))) { in vidPaint()
/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/hw/xwin/
H A Dddraw.h251 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/x11-servers/xwayland-devel/xorg-xserver-xorg-server-21.0.99.1-177-g9e5a37961/hw/xwin/
H A Dddraw.h251 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/x11-servers/xwayland/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h251 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/x11-servers/xorg-dmx/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h251 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/x11-servers/xarcan/xarcan-0.6.0/hw/xwin/
H A Dddraw.h251 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/x11-servers/xephyr/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h251 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/x11-servers/xorg-vfbserver/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h251 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/x11-servers/xorg-server/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h251 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/x11-servers/xorg-nestserver/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h251 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dddraw.h3687 #define DDFLIP_NOVSYNC 0x00000008L macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/
H A Dddraw.h4533 #define DDFLIP_NOVSYNC 0x00000008L macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dddraw.h258 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dddraw.h247 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dddraw.h247 #define DDFLIP_NOVSYNC 0x00000008 macro
/dports/audio/schismtracker/schismtracker-20211116/sys/win32/
H A Dwine-ddraw.h245 #define DDFLIP_NOVSYNC 0x00000008 macro

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