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Searched refs:DDSF_REPEAT (Results 1 – 5 of 5) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/server/
H A Dsv_sound.cpp104 (soundIDAndFlags & DDSF_REPEAT) != 0, targetPlayers); in Sv_SoundAtVolume()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/
H A Dcl_sound.cpp164 soundFlags |= DDSF_REPEAT; in Cl_ReadSoundDelta()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Ddd_share.h594 #define DDSF_REPEAT 0x40000000 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dsn_sonix.cpp420 S_StartSoundAtVolume(node->currentSoundID | DDSF_REPEAT, in SN_UpdateActiveSequences()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/base/
H A Daudiosystem.cpp1253 bool const isRepeating = (soundIdAndFlags & DDSF_REPEAT) || in DENG2_PIMPL()
2872 bool const isRepeating = (soundIdAndFlags & DDSF_REPEAT) || Def_SoundIsRepeating(soundId); in S_LocalSoundAtVolumeFrom()