Searched refs:DEATHCAM_PLAYERNUM (Results 1 – 1 of 1) sorted by relevance
52 #define DEATHCAM_PLAYERNUM my->skill[2] macro137 if ( players[DEATHCAM_PLAYERNUM] && players[DEATHCAM_PLAYERNUM]->entity ) in actDeathCam()181 cameras[DEATHCAM_PLAYERNUM].x = my->x / 16.f; in actDeathCam()182 cameras[DEATHCAM_PLAYERNUM].y = my->y / 16.f; in actDeathCam()183 cameras[DEATHCAM_PLAYERNUM].z = my->z * 2.f; in actDeathCam()184 cameras[DEATHCAM_PLAYERNUM].ang = my->yaw; in actDeathCam()185 cameras[DEATHCAM_PLAYERNUM].vang = my->pitch; in actDeathCam()187 cameras[DEATHCAM_PLAYERNUM].x -= cos(my->yaw) * cos(my->pitch) * 1.5; in actDeathCam()188 cameras[DEATHCAM_PLAYERNUM].y -= sin(my->yaw) * cos(my->pitch) * 1.5; in actDeathCam()189 cameras[DEATHCAM_PLAYERNUM].z -= sin(my->pitch) * 16; in actDeathCam()