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Searched refs:DEATHCAM_PLAYERNUM (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactplayer.cpp52 #define DEATHCAM_PLAYERNUM my->skill[2] macro
137 if ( players[DEATHCAM_PLAYERNUM] && players[DEATHCAM_PLAYERNUM]->entity ) in actDeathCam()
181 cameras[DEATHCAM_PLAYERNUM].x = my->x / 16.f; in actDeathCam()
182 cameras[DEATHCAM_PLAYERNUM].y = my->y / 16.f; in actDeathCam()
183 cameras[DEATHCAM_PLAYERNUM].z = my->z * 2.f; in actDeathCam()
184 cameras[DEATHCAM_PLAYERNUM].ang = my->yaw; in actDeathCam()
185 cameras[DEATHCAM_PLAYERNUM].vang = my->pitch; in actDeathCam()
187 cameras[DEATHCAM_PLAYERNUM].x -= cos(my->yaw) * cos(my->pitch) * 1.5; in actDeathCam()
188 cameras[DEATHCAM_PLAYERNUM].y -= sin(my->yaw) * cos(my->pitch) * 1.5; in actDeathCam()
189 cameras[DEATHCAM_PLAYERNUM].z -= sin(my->pitch) * 16; in actDeathCam()