Searched refs:DEBUG_COLLIDE (Results 1 – 2 of 2) sorted by relevance
64 #ifdef DEBUG_COLLIDE in collide()86 #ifdef DEBUG_COLLIDE in collide()175 #ifdef DEBUG_COLLIDE in collide()
49 #define DEBUG_COLLIDE 0 macro760 #if (DEBUG_COLLIDE == 1)867 #if (DEBUG_COLLIDE == 1) in AM_DrawPlayer()920 #if (DEBUG_COLLIDE == 1) in AM_WalkThing()