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Searched refs:DEBUG_COLLIDE (Results 1 – 2 of 2) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dcollide.c64 #ifdef DEBUG_COLLIDE in collide()
86 #ifdef DEBUG_COLLIDE in collide()
175 #ifdef DEBUG_COLLIDE in collide()
/dports/games/edge/Edge-1.35-source/src/
H A Dam_map.cc49 #define DEBUG_COLLIDE 0 macro
760 #if (DEBUG_COLLIDE == 1)
867 #if (DEBUG_COLLIDE == 1) in AM_DrawPlayer()
920 #if (DEBUG_COLLIDE == 1) in AM_WalkThing()