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Searched refs:DEBUG_POLYOBJ (Results 1 – 4 of 4) sorted by relevance

/dports/games/eureka/eureka-1.27b-source/src/
H A Dbsp_util.cc32 #define DEBUG_POLYOBJ 0 macro
232 # if DEBUG_POLYOBJ in MarkPolyobjSector()
279 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
343 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
349 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
364 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
424 # if DEBUG_POLYOBJ in DetectPolyobjSectors()
450 # if DEBUG_POLYOBJ in DetectPolyobjSectors()
/dports/games/glbsp/glbsp-2.20/
H A Danalyze.c44 #define DEBUG_POLYOBJ 0 macro
67 # if DEBUG_POLYOBJ in MarkPolyobjSector()
121 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
181 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
187 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
203 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
266 # if DEBUG_POLYOBJ in DetectPolyobjSectors()
292 # if DEBUG_POLYOBJ in DetectPolyobjSectors()
/dports/games/edge/Edge-1.35-source/glbsp/src/
H A Danalyze.c44 #define DEBUG_POLYOBJ 0 macro
67 # if DEBUG_POLYOBJ in MarkPolyobjSector()
121 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
181 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
187 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
203 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
266 # if DEBUG_POLYOBJ in DetectPolyobjSectors()
292 # if DEBUG_POLYOBJ in DetectPolyobjSectors()
/dports/games/vavoom/vavoom-1.33/utils/glbsp/
H A Danalyze.c44 #define DEBUG_POLYOBJ 0 macro
67 # if DEBUG_POLYOBJ in MarkPolyobjSector()
121 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
181 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
187 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
203 # if DEBUG_POLYOBJ in MarkPolyobjPoint()
266 # if DEBUG_POLYOBJ in DetectPolyobjSectors()
292 # if DEBUG_POLYOBJ in DetectPolyobjSectors()