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Searched refs:DEBUG_SHOW_WALLS (Results 1 – 3 of 3) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DMap.h354 DEBUG_SHOW_WALLS = 0x40, enumerator
356 DEBUG_SHOW_WALLS_ALL = (DEBUG_SHOW_WALLS|DEBUG_SHOW_WALLS_ANIM_COVER),
H A DMap.cpp1615 if ((debugFlags & (DEBUG_SHOW_WALLS|DEBUG_SHOW_WALLS_ANIM_COVER)) == 0) { in DrawMap()
1627 } else if ((debugFlags & DEBUG_SHOW_WALLS) == 0) { in DrawMap()
1747 if (debugFlags & DEBUG_SHOW_WALLS) { in SetDrawingStencilForObject()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/
H A DGameControl.cpp1076 DEBUG_SHOW_WALLS, in OnKeyRelease()