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Searched refs:DED_AddCompositeFont (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/
H A Dded.h248 int DED_AddCompositeFont(ded_t* ded, char const* uri);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Dded.cpp260 int DED_AddCompositeFont(ded_t* ded, char const *uri) in DED_AddCompositeFont() function
H A Ddedparser.cpp2242 idx = DED_AddCompositeFont(ded, NULL); in DENG2_PIMPL()