Home
last modified time | relevance | path

Searched refs:DED_AddSound (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/
H A Dded.h236 int DED_AddSound(ded_t* ded, char const* id);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Dded.cpp239 int DED_AddSound(ded_t* ded, char const* id) in DED_AddSound() function
H A Ddedparser.cpp1751 idx = DED_AddSound(ded, ""); in DENG2_PIMPL()