Searched refs:DEEPEST_HELL (Results 1 – 10 of 10) sorted by relevance
165 if (z_c > DEEPEST_HELL) in wind_from_terrain()180 if (z_f==DEEPEST_HELL) { z_f = z_c;} in wind_from_terrain()182 if (z_b==DEEPEST_HELL) { z_b = z_c;} in wind_from_terrain()212 float z1 = DEEPEST_HELL; in wind_from_terrain()213 float z2 = DEEPEST_HELL; in wind_from_terrain()226 if (z[N_UP_PTS-i] == DEEPEST_HELL) in wind_from_terrain()228 if (z1 == DEEPEST_HELL) in wind_from_terrain()240 if (zc == DEEPEST_HELL) in wind_from_terrain()259 if (z[N_UP_PTS-1+i] == DEEPEST_HELL) in wind_from_terrain()261 if (z2 == DEEPEST_HELL) in wind_from_terrain()[all …]
43 hot = DEEPEST_HELL; in getHeightAndPlane_()
38 #define DEEPEST_HELL -9999.0 macro
72 float hot = DEEPEST_HELL ; in getHeightAndPlane()
2 #define DEEPEST_HELL -1000000.0f macro
25 hot = DEEPEST_HELL ; in getHeightAndNormal()
319 if (z > DEEPEST_HELL) in viewWind2D()334 if (height[i] > DEEPEST_HELL) in viewWind2D()