Home
last modified time | relevance | path

Searched refs:DEFAULT_DEADZONE (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_rawps2.cpp28 #define DEFAULT_DEADZONE 0.25f macro
620 Axes[i].DeadZone = DEFAULT_DEADZONE; in SetDefaultConfig()
811 return Axes[axis].DeadZone == DEFAULT_DEADZONE; in IsAxisDeadZoneDefault()
H A Di_dijoy.cpp120 #define DEFAULT_DEADZONE 0.25f macro
741 Axes[i].DeadZone = DEFAULT_DEADZONE; in SetDefaultConfig()
/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/
H A Di_joystick.cpp174 static const float DEFAULT_DEADZONE; member in __anon564a71b00111::IOKitJoystick
196 const float IOKitJoystick::DEFAULT_DEADZONE = 0.25f; member in __anon564a71b00111::IOKitJoystick
444 m_axes[i].deadZone = DEFAULT_DEADZONE; in SetDefaultConfig()
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstDirectInput.hpp71 DEFAULT_DEADZONE = 50 enumerator
H A DNstDialogInput.cpp606 uint deadzone = joystick["deadzone"].Int( DirectX::DirectInput::DEFAULT_DEADZONE ); in Input()
609 deadzone = DirectX::DirectInput::DEFAULT_DEADZONE; in Input()
821 directInput.SetAxisDeadZone( numJoysticks, DirectX::DirectInput::DEFAULT_DEADZONE ); in ResetJoysticks()
H A DNstDirectInput.cpp589 SetAxisDeadZone( DEFAULT_DEADZONE ); in Joystick()