Searched refs:DEFAULT_DEADZONE (Results 1 – 6 of 6) sorted by relevance
28 #define DEFAULT_DEADZONE 0.25f macro620 Axes[i].DeadZone = DEFAULT_DEADZONE; in SetDefaultConfig()811 return Axes[axis].DeadZone == DEFAULT_DEADZONE; in IsAxisDeadZoneDefault()
120 #define DEFAULT_DEADZONE 0.25f macro741 Axes[i].DeadZone = DEFAULT_DEADZONE; in SetDefaultConfig()
174 static const float DEFAULT_DEADZONE; member in __anon564a71b00111::IOKitJoystick196 const float IOKitJoystick::DEFAULT_DEADZONE = 0.25f; member in __anon564a71b00111::IOKitJoystick444 m_axes[i].deadZone = DEFAULT_DEADZONE; in SetDefaultConfig()
71 DEFAULT_DEADZONE = 50 enumerator
606 uint deadzone = joystick["deadzone"].Int( DirectX::DirectInput::DEFAULT_DEADZONE ); in Input()609 deadzone = DirectX::DirectInput::DEFAULT_DEADZONE; in Input()821 directInput.SetAxisDeadZone( numJoysticks, DirectX::DirectInput::DEFAULT_DEADZONE ); in ResetJoysticks()
589 SetAxisDeadZone( DEFAULT_DEADZONE ); in Joystick()